Comments (17)
I'm not the roguelike type, still I can see some room for improvement here. The graphics look cool, as does the music. Perhaps some more focus on when the enemy or you are hit, with some kind of a "bang" thing or something. Don't make that too big, just enough to get the message through. Perhaps when you die it might be a good thing if you see the player lying on the ground before the game pops to the "game over" screen.
I think you're well on the way to turn this into something good for all the fans of the rogue-like genre.
Please release soon! D:
screenshot whatsimaccalit looked sick! cant wait to play it
Absolutely love the gameplay, but other environments and enemies would be amazing. Such, such fun LPing this short game! The music is very RPG-esque and suits the game very well! https://www.youtube.com/watch?v=4FQelFdH2E0
This seems like the cross between terraria and magicite with different music and weird jumping.
Player the new version at http://gamejolt.com/games/the-cave-adventure/81127
CONTROLS:
WASD - move
R - Inventory
LMB - Attack
ESC - Pause
SHIFT - Sprint
E - Interact
"Adventure!" is a rogue-like game that is losely based off "Magicite". I am planning on releasing the alpha for free.
For v0.3 I have implemented a completely new inventory system... However v0.3 can not be played at the moment because of bugs and glitches plus further versions might not be uploaded either.
For v0.2 I have added/changed:
Enemies now have 20 - 23 health
Added Exp
Added Hunger system
Improved Combat
Changed Inventory
Changed GUI
Changed the physics of the Pumpkins and fixed enemy ai
New character design
New Level design
Added new character customisation
For v0.1.5 I have added/changed:
New character design
New Level design
For v0.1.4 I have added/changed:
Levels are now randomly generated and so are enemies
For v0.1.3 I have added/changed:
Added new character customisation
For v0.1.2 I have added/changed:
Enemies now have 20 - 23 health
Added Exp
Added Hunger system
Improved Combat
Changed Inventory
Changed GUI
For v0.1.1 I have added/changed:
Changed the physics of the Pumpkins and fixed enemy ai
Health and Hunger is now shown by numbers
OMG it is here! v0.1 is ready and after so many tweaks I have made combat some what "fun". For the v0.1 update I have added:
Two levels
Pumpkin enemy
Two swords and two pickaxes
Inventory system
Basic Character
Two music tracks
Basic tile set
Pickups
Some sounds
Doors 'n' stuff
So... basically update v0.0.4 is v0.1 but I don't feel that the game is ready to be played. In the v0.0.4 update I have added:
New level
Better combat (now it looks like you are accually doing damage... kinda)
Doors and... stuff
In the v0.0.3 update I have added:
Better level
Changed visuals
Pause menu
Main menu
ACTUAL COMBAT
Pumpkins have random health from 10 - 13
The Basic Sword does +2 dmg
The Common Sword does +4 dmg
The Basic/Common Pickaxes do +0 dmg
The player by default does +3 dmg (2+3=5 :O)
In the v0.0.2 update I have added:
Two classes of weapons, 'Basic' and 'Common'
I have added 2 pickaxes and 2 swords
I have improved the ai for the Pumpkins
I have uploaded screen shots for the game!
In the v0.0.1 update I have added:
Inventory system
Basic level
Pumpkin enemy
Basic animations
Version 0.2 will be avaliable ONLY for PC because I don't now have the time or effort to optimise/bug fix things for MAC. However there may also be an avaliable browser version. As always pls rate fairly (g8 m8 would r8 8/8 but I'm l8 for a d8 so pls w8!) and follow for news and further updates on the games development.
Current build doesn't represent the final product
#platformer
The Cave Adventure! is the new Adventure!
Please view the new v0.3 update, it has changed the game hugely. http://gamejolt.com/games/the-cave-adventure/81127