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What do you think?

a. add screenshake, and more enemies and more enemy variety and different types of shooting with powerups or whatever that fall down from the top or are released when you kill enemies
b. changing from fullscreen and back breaks the game
c. there was nothing saying what the things on the right and left were, and their design gave no indication of what they did
d. I didn't even realize that the enemies randomly change position until late in the game, there should be like some sort of obvious effect that highlights the position jump
e. the most interesting thing about this is that the position jumping, but it's not developed enough, so it still just feels basically like a space invaders clone. if you focused on exploring that idea more and going deeper with more variations of it and maybe some more clear system for it, then you would have something much better

This is a game I am developing for the js13k competition, and was looking for as much feedback as I could get before I submit it on the 13th! The theme for the competition is "glitch", and here are the rules.

Max total file size of 13kb
No external assets or libraries.

EDIT: I have finished the game, and the finale version is posted here:
http://js13kgames.com/entries/anti-virus
Like, share, plus 1, tweet, and anything else you can think of to help me win!
#arcade



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