Comments (85)
Hello everyone! Just letting you know that, despite the fact I was very nearly ready to ditch the game, since there seems to be so much interest in it... well... let's just say I'm a little inclined to restart work on it.
Watch out for news!
Oooooooooooooookay, I kinda forgot that I set up an account here. My bad everyone. Well, I'm afraid I've got some bad news; the game was cancelled a little back due to Construct being too limited and my skills leading to an overly buggy game.
You can check out the actual active profile on IndieDB if you're still interested. Sorry guys, deleting this page soon...
Woah ! Its like Mini-Day Z .
this looks like something i would be very interested in, i will wait here patiently XD
Pretty cool. Reminds me of the first 2 Fallout games.
Holy game descriptions, Batman! The description's gone! That's right, I've gone and done it now. So, this is to let newcomers know while I set something better up. I'm rebooting this project, from relative scratch, and will soon set up a refreshed decryption of the game that better reflects what I'm going for now.
The new game will take a lot of what I've done before, and redo it in a more efficient, cleaner way. That means planning, something I may have skipped the last time I tried this. I'm also very limited in time, so progress will be slow. But it will happen. I dedicated myself to finishing this game so long ago, and I'm not giving up now, no matter how inexperienced I am.
So, what is this game? I won't go into that here, yet. Once I've finished off the design phase I'll be writing up this stuff, but currently it's still in concept and therefore I won't say anything that might not stick. Most likely though, I'm aiming to focus more on the base building/defence side, which I neglected in the old version.
The stages from here on will probably be:
1. Concept development and design.
2. Prototype development with Construct II.
3. Full development with another engine...