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A sequel to my previous project "Blade of Fire", this game greatly expands on the combat, with more moves & mechanics, combos, and even more enemy variety.

Features:
- Over 50 moves to use in combat, each with their own usage/effects
- Two distinct playable characters
- A transformation state that temporarily increases your character's power
- Hours of content
- Controller support

#action #hackslash



all-ages
Mild Fantasy Violence

6/22 updates(part 1):

- Fixed an oversight that allowed Vitale to chain his teleports

- Reduced the max range on Irae's Fire Blast

6/13 updates:

- Added a new move for Vitale

6/6 updates:

- Added a new move for Irae

- Fixed an oversight that caused Blaze to do more damage than intended

5/23 updates:

- Added a new level

5/17 updates:

- Finished setting up optional boss Blue Dragon

5/9 updates(part 2):

- Fixed an oversight that made it easier than intended to knock down airborne bosses

5/9 updates:

- Reduced the max range on Fire Blast

- Moved a Topaz Golem on level 20, to fix an issue with getting zapped through the ceiling

- Fixed an oversight that caused Spotted Fungus's Ice Stream to move slower than intended

- Added a new boss

5/2 updates:

- Fixed an oversight that caused Undead Giant to not attack when standing on a ledge/platform slightly above it

- Fire Blast explosion no longer interrupts everything; it now behaves as priority 2

4/25 updates:

- Fixed an oversight that caused Glowing Fungus to heal enemies that were already defeated
- Two new moves added
- Added a limit of 3 air uppercuts per jump

4/18 updates:

- More levels added
- New move added
- Fixed an oversight that caused Vitale to remain invul when cancelling from teleport

- Fixed an oversight that caused Spotted Fungus to turn around when pushing boulders into them