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A sequel to my previous project "Blade of Fire", this game greatly expands on the combat, with more moves & mechanics, combos, and even more enemy variety.

Features:
- Over 50 moves to use in combat, each with their own usage/effects
- Two distinct playable characters
- A transformation state that temporarily increases your character's power
- Hours of content
- Controller support

#action #hackslash



all-ages
Mild Fantasy Violence

1/8 updates(Part 2):

- Added sound effects for Red Dragon's roar, Coyote/Snow Wolf's Rush, and Reaper's scythe attack

- Added updated end screen for Vitale

1/8 updates(Part 1):

- Improved artwork for level Exit Flag

- Added artwork for inactive Exit Flag(when bosses/minibosses not yet cleared)

12/29 updates(Part 2):

- Added a new boss(Red Dragon)

12/29 updates(Part 1):

- Adjusted text sizes for Giant Octopus & Tentacles name display

- Improved logic for resetting attack hit flags(to fix an intermittent issue with Vitale's initial slashes unexpectedly hitting twice in Sewer cutscene)

12/3 updates:

- Fixed an oversight that allowed Vitale to "store" health regen while transformed

- Updated font used for boss names