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A #local #multiplayer #brawler for 2-4 players and #gamepad controlling only. This was the final project for the graduation at the SEA Institute Berlin in 2015. The development time was 6 month.

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Target

Kick other players from the hill to get points. When only one player is alive, the round is over. After 3 rounds the player with the most points wins the game.


Attack mechanic

Every hit increases the damage multiplier of target enemy (displayed in the bottom UI). The fly intensity of a player after a hit is defined by the damage multiplier. A high damage multiplier means the player flies very high and fast. That means the risk of falling from the hill is increased. So don’t let you hit too often and try to dodge enemy attacks by dash ability.


Dash mechanic

To dodge enemy attacks you can use the dash ability. The dash has a endurance and can be used two times in quick succession. The dash is a fast forward move. While the dash is executed the player controlling is disabled.


Controlling

Move the player by analog stick.

Use attack to kick the enemy player from the hill.

Use dash to fast move forward and dodge enemy attacks.


Credits

Florian Eggers - Lead Art

Enrico Götze - Art

Florian Weise - Lead Programming

Martin Wettig - Programming

Astvaldur Axel Thorisson - Sound



teen
Mild Cartoon Violence
Mild Fantasy Violence
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