
Comments (6)
So i managed to finish the game and i want to say - there is a lot of problems.
1. KR : sometimes karma doesnt work if you touch bone or blaster for a less than a sec. Also karma drains your hp, example : i had 30 hp and took around 10 damage, so karma should drain until my hp become 20 but, while karma draining ur hp, those 20 hp i should have become 1 hp 0_0
2. Sometimes weird bone clipping, especially at papyrus part where they change size.
3. Sometimes weird hitboxes. I died to air around 5 times while trying to beat game.
4. A little weird sans font(prob not a big problem but still i want to mention it)
5. To big sin amplitude for first bone wave where you fly to the left, so its almost impossible to no hit this part.
Overall, u have huge potential and for the first game its really cool but i hope you can become better. 5/10
Good luck on this game buddy
fun.
the attack was cool tbh i love this take
hey it's me. I am fiveweirdo. I did the thing I made an account. so yeah.
Call of the void: one left. [Grzesiok's take]
#undertale #fangame This game is my take on phase 3A from the popular undertale animation "Undertale: call of the void".
The controls and gameplay are the same as undertale except that you can use F5 to enable borders for the game, F4 to enable fullscreen and use both WASD and the arrow keys for movement.
Credits:
Music: KasPYr https://soundcloud.com/kaspyr40
Sprites: Inker on scratch (his account doesn't exist i think) for the sans sprite, jackedupjauhed for the Papyrus and Gaster blaster sprites https://www.deviantart.com/jackedupjauhed/gallery/all
Undertale: Toby Fox
Undertale call of the void: JBuggo https://www.youtube.com/c/JBuggo , sasterdadudester https://soundcloud.com/sasterdadudester and the COTV team.
The game is coded entirely by me except the bloom shader.
I might change this gamepage later.





