Comments (8)
This is fucking addictive
Platform: Windows 7, 8... does this mean that it won't work on winxp?
I have to say I love it! Continue working on it if you can!
Such a Fantastic piece of Art
Thank god my sticky keys were off. Also, an attack animation would be nice.
NOTE: THIS GAME IS NOT COMPLETE AND IS MORE OF A PROOF OF CONCEPT THAN ANYTHING.
KEYBOARD CONTROLS:
-Arrow Keys for movement.
-Z and X keys to change turret type.
-SPACE key to build turret.
-C key to attack.
CHANGES FOR VERSION 0.3.2:
-Removed controls screen for arcade machine controls
-Changed the aspect ratio of the display from 4:3 to 16:9
-Some other minor tweaks to balance the difficulty.
DESCRIPTION
CastleRise is a side-scrolling, tower-strategy game, where the aim is to protect VIPs from enemies and monsters coming from all sides. You control Arkhei, a combat architect who specializes in building so-called “instant castles” for those who have too much money, and too many enemies.
You build these defences by summoning one of many types of turret blocks; arrow shooting ones, flame throwing ones, steam spouting ones, and supporting blocks that can help create tunnels to bottleneck various enemies.
Once these are built, you can climb them with ease using Arkhei’s patent-pending steam sword; it’s great for climbing, not so much for attacking.
Get ready for some tactical thinking, and dying a lot (if you’re not tactically thinking).
FEATURES
-Proof of concept!
-Fast, action packed gameplay.
-Mix of pixel and pre-rendered 3D art assets.
-Currently features 1 level.
-Build different turrets to defend against the monsters!
-Jump around a lot!
-Unique enemy types, with their own strengths and weaknesses.
-Kill flapping birds!
-Crush enemies with your summoned turrets!
-Become OCD!
Current Version: 0.3.1
Current version release date: 07/10/2014
Full version release date: To Be Announced/Never
Platform: Windows 7, 8
Price: $0.00 (FREE!)
BIOGRAPHY:
Hey guys, my name is John Bu, I'm a first year Game Art student in New Zealand. CastleRise is a game concept that I wanted to materialize, and had the opportunity to do so as part of the course. Hope everyone finds something they like in this game. If this gets a lot of good feedback, and if I somehow get enough funds and time together (along with a team), this concept may be developed further into a proper release. For now this is the state the game will remain, as I will be working on other game projects in the time being.
Contact info:
Portfolio: www.johnbu.com
Email: [email protected]
///EARLIER BUILD CHANGES:
CHANGES FOR VERSION 0.3.1:
-Removed support towers due to it being an unnecessary mechanic that didn't add much to the gameplay.
-Changed controls screen to arcade controls (due to it being needed to be put on an arcade machine at a convention).
-Added burning status effect on enemies.
-Added random generation title screen.
-Added randomly generated level.
-Added wave system.
-Added new medium-level enemy type.
-Added some other minor graphical polish.
#arcade