Comments (2)
OK, i noticed that "P" doesn't work anymore. Should be fixed ... Regarding the multiple blocks. My feeling is that the game will be too difficult, but similar thing was suggested by editors at JIG. However, the programmer didn't want to implement the feature, it was too much work according to him. Also needs a lot of design work, will the blocks be split or not, etc... In the original game I hade a puzzle mode, you had to remove a certain block at the bottom of of a bunch of blocks before the screen was filled up. This mode was very popular, I think that it would be nice to have this in flash version. I recently tried "Bejeweled 3" and noticed a similar feature in the Quest mode. Again, the programmer doesn't have the time to implement this. It could also be a lot of work creating the puzzles, maybe an editor is needed... . He was however nice to implement the new graphics in the Christmas version, thanks Kenji for that!
It's a pretty well done tetris based game. I found myself playing for a while, mostly because I didn't know what to do. A keyboard shortcut for pausing would be nice. I tried P but it didn't work. A suggestion... Blocks that take up more than one grid square would be nice (Like a rectangular block). Maybe only for ultra.
Open Christmas presents in this inventive arcade/puzzler.
Connect the stripes of the falling Christmas presents by rotating them. If you do your job well, the packages are opened and the content revealed. If you get stuck, use the bomb! How many chain reactions can you create?
Control: Arrow keys (or WASD) and Space
#puzzle