Comments (1)
I really enjoyed finding all the eggs! You did a good job hiding them :) One thing I didn't like was having to replay levels to pick up more coins to unlock subsequent levels. I was a little frustrated with the falling blocks because I felt like the fell too quickly. If they waited another second before dropping they would have been perfect. The bouncy platforms on the other hand were great and all bounced you the right height to get where you needed to go. Nice!
#Introducing Coffee Life
This is my entry for #ColorJam0
All art and code was produced by myself during the jam period... Art was produced in paint.net using the colour palette provided.
Its probably worth noting the backing audio was taken from a free source I'm aware this may be against the jams rules but heres the link anyway:
http://opengameart.org/content/8-bit-explorer-theme
MANY THANKS FOR THE MUSIC :
8 bit Explorer Theme by ShwiggityShwag
The sound effects in the game i.e. the bounce sound and pickup sound where generated using Bfxr.
About The Game:
Experice the life of a CoffeeMug!
The game was built within a 7 day perios as part of color jam using a restricted colour pallette.
Note: I did upload a webgl build after relising its terrible I'm re-uploading a web player version with the updates.
edit:
Update unity web player
Core gameplay unchanged
Various bug fixes
Sprites rendering in incorrect order fixed
Particle effects have been tweaked and optimised
Bug fix - player no longer can jump off the top of collectables/ end
Collectables in order to progress to next level reduce substantially
End of 5th level had been declutered
Bounce blocks will now bounce the player negatively if struck from underside
Very minor tweaks here and there
Credits:
Programmer & Artist: Allan J Moore
Music Credits:
ShwiggityShwag