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What do you think?
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Happy Birthday, MrGameandWatchFan!

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I love this fangame, I hope it goes well for you and I leave a fanart

I Would Like If You Added A System Where If You Hit A Enemy It Shows How Much Damage You Delt Or Maybe You Can Make It Show The Heath Entirely Of The Enemy But Its Just A Suggestion! Ay Also Mr Game And Watch As A Character To Play As Lol. Edit: I Have Found A Gltch With Luigi's Jump When I Peform The Good Jump Where You Hit It Correctly For Some Reason I Get Soft Locked And Have To Reset The Fight It Seems To Happen 100% Of The Time At Least If You Perfom The Action Correctly The Werid Thing Is Im Pretty Sure This Only Happens with Luigi I Maybe Wrong Tho.

This is such a cool game! My next Mario and Luigi fangame will definitely be inspired by this.

Shame I can't play until after I finish building my windows gaming pc. Until then I'm stuck with a chromebook laptop,

Free

Mario and Luigi: Superstar Simulator

Version: 0.5.023 days ago

This fangame is a mix of many of the Mario RPGs, including games that aren't even part of the genre! It also includes a wide variety of characters with original movesets that aren't in any RPG such as Wario and Waluigi. If you would like to help with this project, contact me on my discord (The link will be on my Youtube channel "Mr. Game and Watch Fan")



teen
Cartoon Violence
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Here's the progress so far on Dry Bowser's 4th attack (Song in the clip only used for testing). He jumps to the background and dives into the lava which powers him up enough to make it rain blue fire all over the area

I noticed that I made phase 2 of the Noise battle a bit too difficult. I fixed that by making the sound ques easier to hear and replaced the theme with Pizza Time, adjusting the volume of it accordingly as well

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In an update down the road, I may make crossover battles. Basically, every single enemy on the bounty list would be available to fight as every character. Complications would occur, like Bowser not being able to jump and... SANS, but I'll pull through

I just received the notification that I have 10,000 likes in total from my posts! Thanks everyone. I hope the Dry Bowser battle preview will be enough of a reward when that gets done

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Something came up, I need a little break

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Done coding for today. Dry Bowser's next attack is a slight recreation of one of his attacks from Paper Jam where he throws bones at you, and depending on how the bone rotates, it will do one of two things

The new minigame select screen will let you scroll through each minigame using the arrow keys and the thumbnails will let you know what you're getting into. Two minigames are confirmed for 4.0 but there might be a third

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Here's a work in progress clip of Dry Bowser's second attack, where he goes in his shell and glides across the screen back and forth. Sometimes a limb or two will fall out but it's no big deal for him

I appreciate the impatience I get because that means people really want to play the new update but also yeah I should speed things up lol

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I improved Mario's hammer attack quite a lot. The attack itself is faster, an effect pops out of the enemy as Mario hits them, and the fail animation is a lot better