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What do you think?

RIP cool game

REALLY GOOD GAME...

BUT I dont understand how to dodge white attacks thats BRUH Situation...

真不错

I've been waiting for this game!!!

It's cool.

Your game is awsome

"Welcome to the battlefield, newcomers. Take me seriously! "

- CoTT!Sans

11.png

"well i played Garry's Mod before and i am lack of background...so i had to used Half-Life 2 background DX"

Basic AU State:

AU Name: Call of The Tale : Modern Warfare

AU Type: Substitute + Semi-Realistic

(Semi-Realistic in this AU is means combined with realistic criticism on the premise of retaining the original Undertale's basic gameplay, some mechanisms and characteristics, and pays more attention to the actual situation and world view than Undertale.)

So, there'll having less magic elements!)

Its story is based on Undertale(there are truly some strange. Use semi-realism to connect the original plot with magical elements. So the original plot will be changed partly).

The plot of the game(after Frisk drop into the underground)is basically unchanged. The characters remain the same, but the attack and clothing will be greatly revised. Dialogue, the character adapts to the plot change.

======Some necessary changes======

==The original Storyline==

(in order to avoid lots of plot changes, I needed to created some setups.)

-The physical strength consumed by magic gradually increased over the years.

When the first war between human and monsters was ended, magic still used as usual.

When the 7th human dropped to the underground, the use of magic was significantly weaker than that of physics.

-After the 7th human was taken his soul by Asgore and before Frisk drop to the underground, there had happened a civil war between moderate and militant.

moderate is advocate peace and militant is advocate killing humen so as to to break the barrier. At last, moderate won the war and militant have to accept its domination.

==World Setups==

(These are set for semi-reality.)

-Remove the so-called 99ATK 99DEF, keep the HP, and multiply the HP by 5 times according to most major FPS games.

Remove/modify settings that are not "real", such as real knife (replaced with a burning red knife, remove 99ATK), "judgment" eye (prevent someone's heart from being controlled to fall from Mount Everest to the foot of the mountain), "My" locket (changed to Kevlar body armor, removed 99DEF), Sans' one-hit kill, etc.

-(AU unique feature) BD is the degree of blood loss, which is a concept similar to but different from KR:

KR is only related to magic attack, BD is only related to physical sharp attacks.

(such as fragments, blades, bullets)

After injury 2.5 It starts to decrease in seconds.

It can be fatal. (death is caused by bleeding too much blood)

-Characters action pose and lines are manage to in line with reality.

qq20220204145425.png

==Characters Setups==

Universal Settings:

-Respect and basically keep the original, do not change the appearance of the eyes, only modify the character, dialogue, and clothing.

-Try not to appear short in height, reflecting that the war may not be real.

-(It can be experienced in the battlefield) Focus on practicality and oppose fancy.

(because he(she) knows that the more fancy, the less chance of survival)

-Basically know how to avoid (who is not afraid of death?)

-There is basically no situation where a single knife kills full HP.

Sans:

4.png

-The prototype is Price.(why he don't wear a bonnie hat? This AU must have his features! )

-Veteran(forced to join the army in the war with humans) and also former captain of the Royal Task Force (because of his versatility and extraordinary composure, he briefly served as captain for a week).

-He wanted to avenge my comrades in the war with humans, but he was almost numb to his emotions after the defeat of the war due to limited strength.

(Someone misunderstood it. I didn't say that he is not affected by emotions. he won't go crazy even if he knew you have just passed the genocide route 257 and even more times).

-According to Yue Wen 027(月雯027)'s statement and my own speculation, he is a semi-nihilist (but he is also looking for hope in the world), and during the splash screen, Sans is the frozen time by default.

-No Judgment Eye. Like Papyrus, it can control the gravity of the heart or control the movement of a 10kg object, but cannot throw the determination and the human body.

-Personality can be learned by itself in battle.

-(Forced) to keep Gaster Blaster. Same low usage.

-The combat experience accumulated over many years of war makes him significantly better than most monsters in pure hand-to-hand combat.

=====================

*Author will pay more attention to the art of combat not the art of genocide or revenge.

*Mining and developing the untapped gameplay and mechanics of Undertale's combat system. And giving up some shortcomings.

*Here are some good ideas i had thought:

Moveable Eyes. - Making the enemy no more sluggish! -Idea from Half-Life 2.

head1.png

Red Attacks. - Unlike determination attacks or other meanings, just need you to block it.

fist1.png

Yep, used that red knife to block these red attacks.

Almost like these way:

gif_2022-1-31_10-12-54.gif
gif_2022-1-31_10-09-29.gif

If you fail to do it(when they touch the edge or you too late to block), you will get injured.

Valley Wind(Scene Special Mechanics)(Phase 2).

It can bring the heart moving faster or moving slower.

Other differences between this AU and common AUs, fan-games :

-Modern Warfare Theme.

-Better character poses and movements.

-All Full Colored.

-FPS View.

-Three Difficulty.

-No more magic.

-Random Attacks(yes, not need more muscle memory).

-FPS-Like and Detailed Background, Musics and SFX.

-Environment Sounds.

=====================

Current Progress:

=Game= 66%

-Overworld √

-UI and Battle Frame √

-1st Phase √

-1.5 Phase(will upload one package) √

-2nd Phase ×

-2.5 Phase(the last phase. will upload one package) ×

(I'll come back within half a year. Today is February 17th.

Time to rest, because our passion are all lost and it needed time to repair it.)

=Musics= 1%

guimeltomexhitiforez.

Music References:

(?) - means not sure.

mus_ruins

mus_snowy(?)

mus_toomuch(also used in Sans(Pre-Fight))

mus_anothermedium

mus_core(another version?)

mus_gameover & mus_choked

mus_undynetheme

Undyne(mus_undyneboss)(?)

Undyne the Undying(mus_x_undyne)- Two in one, I(including Intro) and II(Mainly) (?)

mus_undynechase Part I - Part II

mus_waterfall(?) - after the first chase - after the last chase

Asgore

Sans Phase 1 (and Intro(0:00~0:53) + Hardcore Version)

Sans Phase 2

Sans Betrayal

Menu - Genocide - Neutral - Peaceful - Challenge(such as NoItem, NoHit)

Papyrus Phase 1 - Phase 2

3 Players VS 3 Creators(one of the easter eggs)

All Collaborators:

=AU By QQ3088083421 (Short Name - Q3)(China)(Bilibili)

=Spriters and Designers:

Q3, Sparrow(China, Bilibili), Karma(China, Bilibili) and lvmaosans(China, Bilibili).

=Composers/Musicians(Lacked musics):

铭日T-2(China, Bilibili)(In unknown busying, haven't made one music), guimeltomexhitiforez(Brazil), SORY.

(now there's only one original song(battle.mp3) was made by guimeltomexhitiforez,nobody else made one song yet.)

=Relevant Youtuber(s):

Under___Play

Current Discord Server:

https://discord.gg/F4cgAQgWFn

================Warning================

· The world view of this AU is inconsistent with more than 99% of AUs.

please try to not to compare the power between Sans-es or characters. ; )

· We won't admit any derivative or relevant AUs/fan-games without our(or Q3's) check.

Espeically for Call of the dusted Tale(Dusttale), DON'T BE CAUGHT BY ME.

=======================================

#fangame #undertale #rpg



teen

@Mixal

RIP cool game

ahhh....i have not said i give it up

i have too many lots of projects now

waiting just to make something better(although...i dont know when i can back to develop it)

i planned to change its engine

Now public Papyrus's general design and its battle background

Papyrus will be a sniper and using hollow point bullets to attack Frisk.(in the beginning he will hide up)

we're welcome your suggestion

Loading...

(English Version now released. Sorry just accident i forgot to set it public XD)

Phase 1.5 now finished.

We still lack of musics...

these are the current progress. i maybe will upload one package within 3 days.

did anybody can make some musics for it?

we are in lack of composers.

: )