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Comments (19)

What do you think?

I don't have any lag, but I'm not too crazy about the controls, either. I like the looks and sounds of the game, and it's otherwise pretty damn cool. I don't think it'd be too unreasonable to just have the attack keys be up, down, left, and right while holding the "attack stance" key, rather than "hold attack stance and sometimes direction before attacking."

Hey, I really liked the game. I'm kind of at odds with everyone else here because I really enjoyed the controls. I did a little write up if you're interested in seeing it: http://www.pivotstates.com/?p=26

Very tricky game and so eerie. I couldn't get very far but I like the old school resident evil style attack stance mechanic. It adds the right amount of tension once you get the hang of attacking. The weapon feels ever so slightly on the short side but I like the art style and sound fx.

Nice work :)

i have to admit im also having a bit of trouble with the controlls, dont really understand when im gonna make contact with the dagger or if its gonna miss

I dunno how, but that's the laggiest game ever. Sometimes controls are just delayed by like 1 second which, considering how shitty they are, makes game unplayable. And RNG of enemies in final fight kills the rest.

Left/Right Arrows: Move/Attack

Up/Down Arrows: Aim attack

Z: Attack stance
#action



teen
Mild Fantasy Violence
Animated Bloodshed
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