Comments (42)
come check out my games it would really help :D
This is really good, the only comment I have against it is that somewhere the enemy combat feels "cheap". I just think either they have to have a slightly shorter field of view, projectiles move slightly slower so that they are visible and react-able to, or enemies are made intentionally more "dumb" so that they don't sit in front of door ways. I feel that is the only problem in that you have to memorize their placement instead of really being reactive, and are helpless if they sit in front of the doorway.
However, considering the time it took, creativity, and overall fun of the idea, I love it! Even though this was for a specific time limited project, I hope you consider using your free time to polish the ideas even further because it is really cool.
If it is by Heartbeast it must be a good game, I am checking it out now, I will leave a review once I am done. I hope this is as good as it looks :)
The most fun ive ever had
I like it, it's difficult to begin with, but once you get the hang of it, it's easier to do what you're supposed to do.
Death Touch is an extremely difficult game inspired by DeadBolt and Gunpoint.
Use your teleportation ability to blow your enemies apart and navigate the levels. Can you defeat the goblin king?
This game was made for the Ludum Dare #32. All, code, graphics, sounds, and music were done by me.