
Comments (43)
holy carp, deltarune yellow is real
It will be out on android tho?
Looking forward to your game, hope things are going well!
ustedes son grandes sin duda cuando vayan a completar el capítulo 2 lo van a hacer increíble añadidos más alma a un juego que ya tiene algo que lo hace mejor sin duda ustedes son increíbles
How's the game development going? Is it possible to get an update on the progress?
3/27 - a clarification
Just recently another take on deltarune yellow came out, and its character sprites look similar to the ones on the 12/9 preview.
I would like to clarify that these two projects are separate, there is no unauthorized asset ripping on either side
That take was made first (and without it this project likely wouldn't even exist.)
But after a while the dev burned out, I asked for permission to use some of his sprites and he agreed.
Over the next few months he worked on his project on and off before deciding that he'd start working on a standalone game for creative freedom. (we've also drawn inspiration from each other, some unique mechanics in his take are derived from the ones here and vice versa.)
Finally, a few days ago, he uploaded his project anonymously gave someone else permission to upload it here.
With that said, I absolutely recommend that you play the other uploaded take!
DELTARUNE YELLOW...
Or at the current moment, the concept of deltarune yellow.
Until the core gameplay systems are done, this page will remain as a devlog
update 12/9 - anniversary preview
Its been one year since undertale yellow released.
For the occasion, a preview featuring the (wip) battle UI!

featuring:
* A name for the human: Cole
* A 6th battle action menu. Monsters have magic split into OFFENSE and SUPPORT. Cole gets a SOUL menu, but what for?
* A unique battle UI layout. why? plans currently involve up to four party members, but deltarune's battle UI can only support 3.
* gif compression
update 10/15 - saving finished
saving/loading is now 100%, and that final bit of the puzzle framework was finished.
this means that the only major mechanic left is the battle system.
from there, there's not much left.
finish the almost done parts, make sure everything works properly, add in some extra content to make it presentable, and then the tech demo is live!
edit: also forgot that shops are a thing.
update 8/31 - not dead, just lazy.
since the original post in april...
dark world pause menu - mostly done at the start of june, all thats left is half of the skills menu (being saved for when the battle system is worked on) and the config menu, which will be done around the same time as saving/loading.
puzzle framework - mostly done as of now. just wrapping up one final thing.
dialogue system - was given a do-over. also needs dialogue choices.
room transitions - also given a do-over.
CORE SYSTEMS - CURRENT STATUS
DONE
basic movement (walking + sprinting)
world interaction
room transitions
party system (in a non-hardcoded way)
light world pause menu (inventory, stats, talk)
save/load
puzzle framework
ALMOST DONE
dialogue system - needs dialogue choices.
dark world pause menu - needs half of the skills menu and the config menu
NOT DONE
battle system
shops
Once the core systems have been completed, an "extremely basic tech demo" will be prepared and released for the purpose of showing that there's something here to help find spriters and musicians
#fangame #deltarune #undertaleyellow #deltaruneyellow #rpg #undertale