Comments (4)
It's a very neat idea. I'm interested to see where it goes!
I like the top-down view of the game, and while it's unfinished, I do like the idea you have in mind. It's nice to play as the monsters once in a while :3
Great start to a game :P I included it in part 4 of my Asylum Jam Compilation video series, if you would like to take a look :) http://youtu.be/s_CEVauFcqE
I'm going to be honest. I don't think this was at all ready to be put up. First thing I noticed was the sounds, which are loud, obnoxious, and incessant. Secondly, the AI is all but nonexistant. Third, the player has no control except to spawn in countless monsters that have no more AI than the humans, and can't be controlled in any way. Graphically, all the sprites look grainy and unpolished. Finally, I notice the music, a blaring loop which, after several repetitions is revealed to not only be utterly dull, but have no proper transition back into itself.
All of it feels profoundly pointless, as both monsters and humans just seem to clomp around aimlessly, not interacting with one-another. I would have liked to see your aim with this, but there's just no sign of it right now. Even granting that this was made with an extreme deadline, I can't help feel that the production is rushed, and that your ambition may have outreached your ability to deliver. What little is present, sadly, is neither entertaining, nor interesting even on a conceptual level.
Very, very, very work in progress. This game was made for #asylumjam
It was our first time working with AI, so that took a while to figure out.
We're going to continue working on this game, so you can see this as sort of a demo.
You can click on the pentagram to spawn monsters that will hunt down the residents. The camera is moved with WASD or the arrow keys.
Game Design/Audio Design: Ernst de Bruijn
Game Art: Jaden Pees
Game Art: Joey Kroon
Programming: Jeroen Endenburg
Game Design/Game Development: Bas Klein
#strategy