
Comments (36)
Honestly this Slendytubbies Fangame is unique in its kind, I really had a good time playing it, but I can highlight some errors that I found while playing, whose mistakes I will take as observations to consider:
1. There are some textures that lack collision such as some tables from Possessed School, the horn, the tree where Laa Laa is, one or another tree that does not touch the ground on the Teletubby Land map, and the most prominent: some central ruins and the forest of dead trees from Overgrown Ruins.
2. I don't know if I'm the only one who has this happen to... but there are times when the controls are not so responsive, especially in dangerous situations such as movement and in the worst case the Shift.
3. There are some performance problems that can be very annoying when playing, such as: all the bosses and enemies whose death consists of an explosion, the green vegetation (such as grass and flowers) of some maps (such as: Teletubby Swamp, Teletubby Land in its three times, Coralshore), the weather of Rose Hour, the map of Satellite Station (in all modes), all the maps of Survival Mode (leaving aside: Reject Facility, Blue Field, Teletubby Town, Overgrown Ruins in its two times, Mountain Bastion, Teletubby Land by very little).
4. I have a serious problem with the flashlight. To begin with, I'm not a big fan of the lighting texture of it being that of the Builder's Torch from Slendytubbies 3, I feel like it's out of place, but I could understand that it's like that to illuminate more, but there's another problem with that, the range of it is poor, to the point of being limited to the player's range of vision, which causes it to falter a lot on open or very large maps and that it is only taken advantage of on closed and small maps, but something positive that I can get out of it at least the Tubby Porridge Tracker compensates for that lack, but I feel that that is not the basis (because well... No one is going to wait more than 2 minutes to use that, and if they do, they will be dependent on it and the scan factor will be lost in the process). One more thing, the only maps where the flashlight is not useless are Megalo City and Slendytubbies Classic.
5. There are maps that need an urgent Rework if not all of them by very little (Teletubby Ranch, Stronghold, Overgrown Ruins, Teletubby Swamp, Mountain Bastion).
That said, there are things I'd like you to introduce for future updates:
1. That within the game there is the section of screen modes that includes the Exclusive Full Screen.
2. Implement an option to configure the controls.
3. The introduction of the skills seems to me to be a statement, but there are times when they are very OP, it would be fairer the fact that the monsters can also use the skills they have in Versus mode (or for practical purposes an onslaught that can be dodged) to make the game more entertaining, and (if possible) adjust the player's abilities to make it a fair duel.
4. That they implement more character custimization options along with new equipment (flashlights or more ways to illuminate) and cosmetics for the character (although I think this is limited because we are playing with a fixed character which is Dipsy).
For now this is what I was able to gather from this game, there are things that need to be polished, this game caught my attention in a unique way, I hope they continue with the development without any problem, I wish it the best of luck.
One more thing. THIS GAME'S ACHIEVEMENTS ARE MY NEW DRUG NOW, PUT MORE 🤪🤪🤪🤪🤪🤪🤪🤪🤪🤪🤪🤪🤪🤪🤪
This is an awesome fangame from what I've seen so far. Few rough edges but things are still being worked on and the game came out relatively recently so it isn't a big deal. Can't wait to see what you have for the future of this game.
question: in versus mode the npc dipsy is able to go in the water without drowing is that a bug?, or meant to happen?
Dipsy's Nightmare v1.4
Game Soundtrack
- 1.GLORY LOVE | Survival OST
- 2.TRANSFORMATION | Survival OST
- 3.RUN AWAY | Survival OST
- 4.THE CHASE | Survival OST
- 5.COLLECT CHASE | OST [S2 menu remix]
- 6.SEEK & ERASE CHASE | OST
- 7.SKIN (menu)
- 8.LEAVE (menu 2)
- 9.LONELINESS | Settings OST
- 10.DARKNESS IS COMING | Survival OST
- 11.WAVE 2-3 | Survival OST
- 12.WAVE 4-6 | Survival OST
- 13.FINAL WAVE | Survival OST
- 14.SUPERIOR CONFLICT | Survival OST
- 15.SURVIVAL VICTORY | Survival OST
- 16.BREAK TIME | Survival OST
- 17.WAKE UP PLEASE (release trailer)
- 18.RUN AWAY (credits version)
- 19.BAD APPLE remix why not lol
Slendytubbies: Dipsy’s Nightmare is a Slendytubbies fangame inspired by Slendytubbies II & 2D - with elements of newer Slendytubbies titles.
The game introduces many fresh and unique features that improve the original Slendytubbies experiance such as:
Skills/Abilites, Achievements, Unique Weapons, Playing as the Slendytubbies offline, secret 4th wall breaking cutscenes + many more...
This project leans foward to bringing back Slendytubbies's roots, and polishing it's flaws.
Main motive of this project is What Slendytubbies II could've been...
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Slendytubbies: Dipsy's Nightmare storyline:
The story of the game takes place in Dipsy's mind while he's having a nightmare, right before getting murdered by Tinky Winky in the Slendytubbies III campaign. The custard he consumed takes effect and twists his mind leading to him having visions of what the world would look like in the near future, similar to what Laa-Laa experianced. Perhaps Shadow Tubby has something to do with this...
You explore numerous new locations and returning ones from the original Slendytubbies games (but with a fresh look), in search of Teletubby custards and killing the infected (or the living).
You will encounter original Slendytubbies monsters with a fresh look and new unseen creatures.
Dipsy is forever stuck in this endless loop while the husk of his headless body roams the Teletubby lands in the ongoing story of the Slendytubbies III campaign.
One important detail is that the Nightmare plays out in the old Slendytubbies universe, that has been expanded upon.
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Current Game Modes of Slendytubbies Dipsy's Nightmare:
☆Collect - Classic 10 custard collection mode, with the added Skills and other things.
☆Survival - 8 wave replica of the original Slendytubbies III mode, with new systems, items, and other things.
☆Self-Defense - Arcade-style endless PvE waves.
☆Singleplayer Versus - Eliminate Dipsy, using skills or not.
☆Escape - Escape the map without being caught.
☆Seek & Erase - Destroy machines creating Slendytubbies and save the world.
☆Sandbox - Replica of the original Slendytubbies III sandbox, but with more content.
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Slendytubbies Dipsy's Nightmare credits:
=[Credits]=
ZeoWorks - Slendytubbies
BlueHunter - Developer
-[Soundtrack]-
BlueHunter (mainly self produced + edits of original Slendytubbies OST)
-[Sound Effects/Model Edits/Textures/Maps]-
BlueHunter
-[Special Thanks]-
Hanez (oc)
NorbertRB3 (Slendytubbies: Crossroads collab)
MacEvil (oc)
Ruption Shine (oc)
GROSZUNIO (Slendytubbies: Dipsy's Nightmare official tester)
santy (provided shaders of Slendytubbies II)
texticks (provided the base model & animations for Spiky Dipsy)
Lumaah (helped to understand original Slendytubbies code)
FULL CREDITS INGAME.
#slendytubbies #fangame #horror #survival #shooter #adventure #indie #slender #teletubbies











































