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Comments (25)

What do you think?

Visually the game looks beautiful, and runs pretty well. Almost no performance issues. That said, the map is rediculously small, and I was disappointed to see that there really wasn't much to explore. Only one main road back and forth, with some woods on either side. If this demo map was updated with like 2-3 other roads, and giving us some more stuff to interact with, I would definitely consider highlighting this game on my channel. In its current state though, there just isn't enough content to justify making a video on it.

really cool game reminds me of spin tires but looks a lot better and controls are more smooth cant wait for more!!
https://youtu.be/_X82H5kQdKA

This is a really great demo, but maybe in the full version make it so there is an option to turn the velocity blur off? (It messes with my eyes and slows my computer right down!)

It looks really good. The only I can say is that the mud needs work. You can almost instantly see how low poly it is. It kinda disappears from under you instead of mushes. It is, of course, a demo but still. Just work on the poly of some models in this.

https://www.youtube.com/watch?v=LBUQDxpe1mE dude i love this demo please make it into game of some sort its amazing what you have done

Dirty Hills is a short simulation game created in Unity.

The game was created as an prototype simulation for Mesh Deformation package which is published and released on the Unity Asset Store. Check out the second demo that uses MD Package Sea Orchestra

The game contains many interesting features such as physically based terrain, interactive water and more. All logical stuff are used from Mesh Deformation package.

5d0cac17346c1.gif

#strategy



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