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About the game, the ramble-y, not so formal version:

(Feel free to skip to the short version if you're short on time or already know what the game is about.)

Discsphere is an easy-to-learn sports game where your objective is to throw a sphere at your opponent. The catch? You have to capture 3 goals with discs before you can throw spheres. You can also throw power discs on a cooldown timer to stun your opponent, or to remove ownership of an opponent's goal.

Oh, and I'd be remiss if I didn't mention the dodge rolls, activated by tapping a movement key in multiplayer and by pressing the dedicated dodge roll key in single-player.

Did I mention the game has a single-player mode? It has a single-player mode. The single-player mode has a story and boss battles, and even has two final bosses depending on how you go about defeating the bosses.

Oh yeah, when you first play the game, please play the tutorial first! The game does not play very conventionally, so you'll need to understand how everything works before you begin! Even if you remap the controls, that won't really explain everything there is to know.

About the game, the short, somewhat more formal version:

(Feel free to skip right to downloading the game if you already know what the game is about.)

Discsphere is a sports game about capturing goals which also has elements of dodgeball. The game has a conventional multiplayer mode and a boss-battle-focused unconventional single-player mode, which both have slightly different controls. Playing the tutorial before playing the game for your first time is recommended. Just remapping the controls isn't enough to understand how everything works here.

The obligatory features list:

  • Single-player and multiplayer modes!

  • Keyboard controls with support for remapping!*

  • A dedicated dodge roll button, only in the single-player mode!**

  • Two ways to win: Hit your opponent with a sphere, or have more goals than your opponent when times runs out!

  • Multiple stage layout options in multiplayer, including the option to randomly cycle between stages after every point scored!

  • Several songs, randomly cycled in the multiplayer mode and carefully picked to be relevant in the single-player mode!***

  • You play as a knight in the single-player mode!! I mean, why not!!!

  • Boss battles!

  • A sort of overworld segment thing for the single-player mode between the boss battles! This gives you a breather between bosses.

  • Two final bosses, the arguably harder one requiring you to win by time against every boss in the game!

  • A generally speaking highly experimental design!

  • You can turn off music with Control+M! (You can't un-mute it immediately but Shift+M will make music play once more the next time the game changes scenes.)

*There are programs out there if you need to play this with a controller. Sorry, good controller support is really hard to code and even harder to code for more than one player with the engine I'm using in mind. ;_;
Game development can be hard,,,

**I didn't think to add this until part-way through the game's development and with how the keyboard remapping works, it would've been difficult to add this

***Some of the songs only play in the single-player mode.

A note from the developer:

Hey guys, this is a note from Adam. Not going to be joking around quite as much as I did with most of the rest of this page. Maybe I'll throw in a joke or two for those of you who otherwise might not read something like this.

First of all, thanks for considering playing my game. It does mean something to me. ^_^

Second off, I made this game because another project of mine was... well, it was going well, technically speaking. But I needed a break. I burned myself out on it. So to take my mind off of all of that, I kind of just sat back somewhat unproductively. But then an idea for a sports video game popped into my head.

Which is strange, sports video games aren't usually exactly a genre I see myself playing much. But the idea sounded like fun, and sounded simple enough to make, so I set out to make it. And here we are now.

Honestly, most of the time went into making the single-player mode. Most of the multiplayer content was done less than a week after the game's development started, and the last-minute addition of alternate stage layouts only took maybe 15 minutes of work.

Despite that, I really hope you can give both the single-player and the multiplayer a fair shake. The game was designed for multiplayer first and foremost, with the single-player coming later. If you don't have somebody to play with locally, there's programs out there for playing local multiplayer games in online multiplayer.

If you need help finding such a program, my personal recommendation is Parsec: https://parsecgaming.com

Anyways, because this game is so experimental in its design, I didn't wanna charge people up-front for the game. I don't know who this game is for, if anybody, and I don't feel like anybody will know for sure until they've already played it. To that end, you can download the game for free. I recommend you do so at first. I don't want you to feel ripped off.

However, if you like the game, a donation would be appreciated. $1 if you feel like you got some fun out of it, and $5 if you feel like you really liked it, sounds like a fair value to me, but feel free to go higher or lower as you wish. Just... please don't over-do it, only put in the money if you can actually afford it! That being said, if you want to actually get something out of putting money into the game, consider spending $5 for the soundtrack download instead of/in addition to pitching in some money. It includes high-quality FLAC versions of the songs! (And also including obnoxiously low-quality MP3 versions.)

Whatever the case may be, regardless of whether you put in money or not, I hope you enjoy the game! ^v^

~Adam

One last thing of note:

We also have a press kit available for the game. Currently, you can download it in ZIP format here: https://drive.google.com/file/d/1eJw2xDFJ1hoYJHvpZ-fSoB90ze4WRZ3m/view?usp=shari... #multiplayer #sports #action



all-ages
Mild Cartoon Violence
Comical Shenanigans
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