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Comments (21)

What do you think?

I love what I've played so far, I'll finish it later.

In the tutorial, I thought the game would be a bit boring, but the combat system is actually really fun. Because the enemies have a pretty good variety of attacks for this type of game.

Love the graphics, I'm going to play it now.

Do'h there a charcter limit >.<.
Ill finish very quickly

I know, it sounds an "artsy fartsy" game, but we wanted to experiment with a new dimension of making sotryline in a videogame :P, so we really don't know how it was going to turn out. Myabe if you inject a lot on money with this idea something much better can come up :).

I hope this at least explained to you why the game is like it is Gronova, thank you for your comment :D.

@Gornova
Hello Gornova, thank you for you coments :).
I will try tyo answer your opinions :P

-Window too small: yeah, sorry for that :/, you can press F4 fo fullscreen though. or enlarge the window by hand... I wanted to stretch it, but I got the 'tile pixel bug' in Game Maker, so I had to leave it like that.
-Graphics too poor: well can't say anything about that :P. The idea was to evoke old atari games, a matter of taste of course (and because we had little time to do it also), nothing more n_n.
-Gameplay isn't clear: what player must do ? Why must start new game?
Well its is the recommended way to have a full experience, if you make a new game, youll see some changes (if you don't notice them, make another new game a couple of times and read the chapter title, you'll notice eventually :p). And well usually you only have to go forward, and thats it advance through the story. We made an instructions screen to help you how to make the basic mechanics of the game :P. We hope people play it or at least understand it.

I agree that this game does not have the best gameplay ever. It was in part due to little time to do it (less than two months) and it was our final grade project in the middle of lost of university classes, so we could not dedicate as much as we really would like to.

  • Non-linear mechanics don't seems to have immediate response when player make choices: That is the esence of this game. You are talking about "gameplay" non linear narrative (multiple choices change the story, like fallout or mass effect). Or project focuses more on "literary" non linear narrative, (a story that changes intepretation depending on how you read, much like modern hypertext links), which can be found on examples like the book "Hopscotch" by Julio Cortázar. Its a matter of storyline, not a matter of gameplay (that is why is so constricted, both of them).

I know, its like an "artsy fartsy" videogame, but we were expe

sorry but i really don't like this game, because:

  • window too little,

  • graphics too poor,

  • gameplay isn't clear: what player must do ? Why must start new game?

  • non-linear mechanics don't seems to have immediate response when player make choices

in the end: someone can help me to appreciate this game? thanks :D

You are Jean, and you are helping your wife in her biggest
exposition in the inaugural trip on Aegis Industries' new
Zeppelin. But soon everything turns into a nightmare and
everyone loses their minds. Help Jean in a quest to exit the
airship with his wife, and his mind intact.

Displaced is an effort to create a game experience by using
non linearity concepts inside a game. We are using
non-linear narrative concepts, as opposed of non-linear
gameplay concepts. Our concept is based from hyper-comic
projects by many experimental comic artists like Daniel
Merlin Goodbrey's Tarquin engine projects, and from
non-linear projects like the novel "Hopscotch" by Julio
Cortázar.
The intention is to apply these types of non-linear
propositions in a videogame format in the best way possible.

We consider this game an experiment, and like any
experiment, it may fail. However we feel confident enough
to show this game and to verify if we achieved our goal
of making different interpretations from different people,
of the same game.
#adventure



teen
Mild Realistic Violence
Mild Language

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