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What do you think?

just played the game for a bit and i gotta say, it's pretty damn fun!) a very simple dungeon crawler (as the name suggests) with beautiful enemy graphics, addicting gameplay and a degree of difficulty that makes up for a very worthwhile experience!) i just wish the battles weren't so automatic and/or you could escape them once you engages, and also an explanation on what the hell c.rate and c.dmg would be nice - is it critical rate and critical damage, respectively? God knows... in any case, the aforementioned problems don't make the game bad and it's still a fun little experience to be had - good luck to anyone reading this with beating Ulliot and to you, Red Pangilinian, thank you) good luck with any future endeavors of yours and take care!

Dungeon Crawler On Demand!

Quickly and easily access a thrilling dungeon-crawling experience at any time. With a simple click of a button, players can enter a fully-realized, randomly generated dungeon filled with monsters and diablo inspired equipment looting system!

How to play

Links

THE OFFICIAL WEBSITE RECEIVES LIVE UPDATES SO IT'S ALWAYS UP TO DATE. IT IS THE RECOMMENDED WAY TO PLAY THE GAME.

Gameplay Mechanics

  • Roguelite gameplay where the progress is reset when the player dies, but equipment is carried over.

  • Players navigate through the dungeon by climbing the floors that features randomized events.

  • Players can upgrade their stats upon level up, choosing 3 possible upgrades and 2 reroll chances per level.

  • Players has 6 slots of equipment that they can equip.

  • There are 6 equipment rarities which are Common, Uncommon, Rare, Epic, Legendary, and Heirloom.

In-game Stats

  • HP (Hit Points) - The amount of damage a unit can take before dying.

  • ATK (Attack) - The amount of damage dealt when a unit attacks.

  • DEF (Defense) - The amount of damage reduction against attacks.

  • ATK.SPD (Attack Speed) - How quickly a unit can perform attacks per second.

  • VAMP (Vampirism) - Heals for a percentage of the damage dealt.

  • C.RATE (Crit Rate) - Chance to land a critical hit.

  • C.DMG (Crit Damage) - Amount of bonus damage dealt upon landing a critical hit.

Support

If you encounter any issues or have any questions or suggestions, please reach out to me!

Recent Changelog

  • v1.1.2: You can now sell everything in your inventory in a single click 

  • v1.1.2: Added a special boss type called "Monarch"

  • v1.1.2: Implemented player stat allocation

  • v1.1.2: Bonus stats no longer scale with equipment

  • v1.1.2: Massively buffed enemy hp scaling

  • v1.1.2: Added a new dungeon event called Cursed Totem to increase enemy scaling and improve loot quality

  • v1.1.2: Added damage popup numbers

  • v1.1.2: Added health bar effects and animations

  • v1.1.2: Nerfed level up and blessing bonus stats

  • v1.1.2: Hard capped equipment percentage stats at higher scaling

  • v1.1.2: Capped player exp scaling after Lv.100

  • v1.1.2: Buffed enemy exp scaling

  • v1.1.2: Moved equipment tab to inventory for better comparing of gears

  • v1.1.2: Player bonus stats are now shown beside stats

Future updates

  • Adjustable dungeon difficulty

  • More dungeon events

  • More menu options that shows stats about the current run and player statistics

  • Add more monsters and bosses

  • Equipment locking system

  • Create desktop and mobile version

Credits

#rpg #rogulite #roguelike #dungeoncrawler #dungeon #crawler #html5 #javascript #looting



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