Comments (2)
What would you like to see in version 2? I am taking suggestions! Current ideas and plans include new weapons, new bugs, defensive weaponry, Android version, iOS version, Mac version, Linux version!
How high can you score?! 91,000 points is a good score!
The longer I stay alive, the higher you score!
Use your VOICE (* Microphone Required) to send the Sound Energy into my ear to power up the laser inside my head! Use the laser to destroy the EARWORMZ crawling over my face!
THIS GAME REQUIRES A MICROPHONE - built in microphones e.g. laptop or headsets are fine too.
Create the Sound Energy, steer the Sound Energy towards my ear, blow the Sound Energy into my ear to charge the laser, and then Power Up The Laser to destroy the EARWORMZ!
Controls:
To create the Sound Energy: just whistle or make a sound.
To steer the Sound Energy: whistle or sing different pitches. The Sound Energy will automatically fly from right to left but you need to steer it up and down!
To blow the Sound Energy into my ear: Just blow or make a SHHHH sound when the Sound Energy is above my ear (it flashes Green to tell you when to do this)
To Power Up The Laser: When the screen says "Power Up The Laser", you need to fill the green energy bar by making blowing or SHHHHH noises.
You can charge up the laser with more Sound Energy, you don't have to power up the laser each time. The more Sound Energy you send into my ear, the more powerful the laser! Below my ear it shows the count of how much Sound Energy is inside the laser. Powering up the laser with only 1 Sound Energy will destroy only a few EARWORMZ. If you can wait until there are 5 Sound Energy in the laser before powering it up, the laser will be powerful enough to destroy a whole screenful of EARWORMZ!
Chain multiple EARWORMZ in the same explosion to rack up huge scores and gigantic combos!
How high can you score? Can you stay alive long enough and get enough combos to beat your highscore? Can you get more than 100,000 points??
#arcade
Experimental Gameplay Project
EARWORMZ is created especially for the July 2012 Experimental Gameplay Project! Visit the experimental gameplay project website for more information!
http://experimentalgameplay.com/blog/2012/07/audio-input-in-july…