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What do you think?

So I have taken a look at both the test build and the development build (I guess that's the proper distinction?) and do have some feedback for it.

While I do enjoy the physics of movement, it's fun to get a tight turn just right, at the highest speed it feels a bit too difficult to control. Most of the time when I tried to pull off a turn, I'd lose control and go into a spin. If this speed is only meant for traversal rather than fighting that might be fine, but if players should expect combat at that speed it might be worth looking into either the turning speed or the speed in general. I'd also note that there seems to be some inconsistency in the actual speed shifts triggering.

The half circle mouse control featured in the dev build feels interesting, but I can't give a solid judgement on it until I know what sort of things I'll be aiming at so I'll just keep it at interesting for now.

Last thing I noticed is that in both versions reducing speed while moving at high speeds results in an instant velocity kill. In the test build it only occurs once the thrusters are activated, but in the dev build it happens instantly. It's a bit jarring, and probably unintended.

Overall for a first build, I'm interested. Physics or speed or whatever might need a bit of work, but I look forward to seeing the next build.

Seems like it'll be pretty fun! Definitely takes a bit to get used to the ship control, but spinning through space is pretty fun too haha.



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