Comments (18)
Here's my video of this game. I may have talked too much about this game being difficult and not enough about how difficult it can be to see your character sometimes with that trail being the same color as you.
https://www.youtube.com/watch?v=1vP-DlA532A
Gah! The hitboxes in this are huge. I don't have time to get a feel for the game before you just throw me into it because the first thing I see is a shower of enemies headed my way. You might want to spend a little time perfecting the game's difficulty curve, not to mention shrink everything's hitbox. Also, another idea would be to add a button that makes you move slower for more precision. I feel like I'm wildly out of control most the time for what the game wants me to do. Also, you might want to make it so the game's window isn't resizable by click n' drag.
the movement seems to have a delay. i press the button and it takes a second to move. in this kind of game, split second reaction time is crucial, and i cant do that if there is a delay. also, full screen would be appreciated. thank you.
mazeballs
Not bad!
Description
In far future humankind is the most advanced civilization in the whole universe and humans are bored. So our brethren spend most of their time watching the best entertainment show - Eternal Carnage. Participants attack less progressive species and eliminate them just for fun.
Only total genocide can save humanity... from BOREDOM!
Eternal Carnage is a vertical scrolling arcade shooter. In-game events are procedurally generated. Difficulty level constantly increases. Player has 5 lives and his task is to earn highscore. Sounds simple, but try it out and check how addictive it can be!
VERSION HISTORY
1.2 - 08/07/13
Changelog:
disabled buggy changable resolution;
adjusted window size to fit almost any PC display resolution;
code optimization;
sprites redrawn;
added tons of graphical effects;
lots of changes in balance.
1.1.1 - 30/11/11
Change log:
changable resolution (640x960; 560x840; 504x756);
more balance fixes;
damage bug fixed.
1.1 - 26/11/11
Change log:
bunch of minor bugs fixed;
better in-game ballance;
new type of enemies;
2 new bosses;
laser mine field added.
1.0 - 21/11/11
Fantasy Violence
Comical Shenanigans