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Description:
Eternal Death is a turn-based rogue-like game.
Your objective is to reach the Gem, a mineral that holds a source of immense power.
Dungeons are full of obstacles: face or bypass enemies to continue and find helpful items to improve your statistics.
Watch out for the dangers of environment!

UPDATE 5

  • Fixed bugs.

  • Balanced difficulty.

UPDATE 4

  • Enhanced RNG and added "Light Chest".

  • Larger inventory.

  • Adjusted some objects effects.

  • Added EXP particles.

  • Now random objects and opening chests gives EXP.

  • Enhanced other stuff.

UPDATE 3

  • Fixed "Script" crash.

  • Added Keyboard movement.

  • Fixed other bugs.

  • Changed effect of "Mine?".

UPDATE 2

  • Medals revisited.

  • Save system revisited.

  • Vampire statements now steal half damaged HP instead full damaged HP.

  • Changed effects of: potions, "Slab", "Jar Of Unknown" and "Millennial Green Stone"

  • Enhanced other stuff.

UPDATE 1

  • Smaller dungeon generation for fix lag, make it more balanced and less boring.

  • Fixed "Inventory Changer" crash.

  • Fire statement now damage randomly from 1 to 3 HP.

  • Changed "Books Of Death" and "Quartz" effects.

  • You can log-in to NG whenever you want: unlocked medals in-game can be unlocked by clicking it in Encyclopedia.

  • Enhanced other stuff.

Note:
This game was a pretext to learn JavaScript.
Written in pure JS, CSS and HTML5, no engine or framework used (which results in a bad optimization, sorry for this).
If the game runs slow, try to close and re-open browser (I suggest Opera).
I also thank PlugsAndNeedles for helping me to test it.

Feel free to comment, vote and / or report any bug.

#roguelike #pointnclick #rpg #strategy #pixelart #permadeath



teen
Mild Fantasy Violence
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