Comments (11)
Apparently, if you keep pressing F when the newspaper pops up, it will scroll down and you will eventually find a series of numbers.
[spoilers!]
At first I thought it was super boring (and resembling Maus a little too much), but then it hit me what it's all about. How helpless and stupid I felt having only 3 buttons to interact with the world and nowhere to go but my bed and that mine, how I knew I woke up for nothing, only to see someone new disappear today, see that the lousy dog with a gun over my head was still here and how I was going to be the next one pretty soon. I started wondering who will disappear next. That woman in my bed, is she my wife? Are they going to take her away first and then kill me? What if I don't go to the mine today, what if I try to stay in bed? Oh, it didn't work. Is there a way to escape? Maybe I can kick that dog and run away, or pick up something in the mine, or maybe these numbers in the newspaper are a clue? Uh, I guess not. Perhaps I missed something important, though.
Overall, I enjoyed it. I liked the art, the idea, and how sometimes you could hear little screams through that peaceful music... But I felt like the game didn't use its' full potential. Your options are very, very limited. It gives a very nice (in a sense), torturing feeling of inevitability. But I think there were lots of ways to go creative and still keep that feeling, or even make it stronger. If I was at camp, I would probably at least try to do something about it. And the game wasn't really trying that hard to play with my emotions, to make me feel worse or better about my situation. Yes, people disappeared. But in the end, it was just a white screen. I knew nothing about my fate, my cohabitant's fate, that dog's fate. Though I could guess I was probably killed, I was free to imagine anything and I never knew if there was a way to escape and fix things or be caught and fail. It just left me kind of... hanging in the air.
And for me, that ruined the feeling that I thought as a core of this game: inevitability. The game didn't let me fix things or fail trying. Though I understand that an open ending has its' benefits. Maybe that was the point of the game, though. And that's cool. I hope my words didn't sound like a complete nonsense and I wish you will keep up the good work and produce new beautiful games!
That was a dramatic experience.
I like it.
I love gaming experiences like this that make you think and reaveluate how lucky you are to be alive
I realise it will not be for everyone as it is not a happy game, but well worth a play in my opinion.
DangerGerbil Plays F SB: https://www.youtube.com/watch?v=bn5kCTfK1tI
This game is so boring
(Made for the GGJ16 in 48 hours by only one dude... )
This game is about...
#other