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As the clock winds down on another year in the Fantasy Land calendar, preparations are made for the most anticipated celebration of the year: The Festival of Light. It is held every year in reverence of light itself, and this year, the usual festivities are going to be even more exciting.

A new sport, growing in popularity, is the Fireworks Duel, in which two combatants attack each other with massive waves of beautiful, magic fireworks. It's one of the most exciting - and difficult - competitions of beauty and dexterity yet, and it too is about to be revolutionized by the addition of the giant battleships that take on many appearances, also growing in popularity. The crew of these vessels can give them new abilities with their powers, further adding to the fireworks.

This year, there is a tournament of Fireworks Duels using these ships. The denizens of Fantasy Land are about to witness the most glorious sparkle show yet. Which of the thirty-six competitors will come out on top?!

"Festival of Light" is a vertical, 2D shoot-em-up with lots and lots of bullets, fired in increasingly intricate patterns. Dozens of unlockable ships, attacks, and power-ups can be found throughout the many stages, with four levels of difficulty that should give veterans of the genre a run for their money. Can you beat every stage and find every card in the game?!

The demo version contains 9 stages, 9 playable ships, and a total of 45 boss patterns and unlockable cards. The full version has 36 ships and 180 cards.

Default controls:

Z - Hold to shoot

X - Use Bomb card

C - Use Active card

Shift - Hold to move slower

Arrow keys - Move

Clearing a stage lets you exchange one of your cards for a new one. If you beat a boss pattern without getting hit or using a bomb, the character's card is available at the start of the game in all future plays. Cleared stages are available in practice mode, where you can freely try any pattern and unlock cards at your leisure. #shooter #bullethell #danmaku #arcade #retro #cards #powerups #action



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Comical Shenanigans

Updated version posted. This version imports the project into GMS2, which required re-writing code in some spots. The game does work now but I haven't extensively tested the gamejolt API or replay system so if problems arise, please inform me. Thank you~

Well I may have forgotten to change the game state to "complete" until just now, whoops. I do forget things sometimes.

#forgot

The full game is now available! Happy Easter everyone!

The download will be a ZIP file as some have reported that the EXE triggers anti-virus software; all you have to do is unzip the game files to any folder and run the EXE. Have fun!

Updated the header artwork and the thumbnail. The full version has a re-drawn logo. The old one's been used in several games now so a re-vamp was needed. Full release coming soon!

Not 100% sure but it looks like the full release should be ready on April 17th. That should give me enough time to put the last few touches on the project. All that's left is difficulty balance and that's as hard as actually playing on the max difficulty!