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I made weapons, amo, end-level bosses, stats (damage, missile speed, reuse, etc) and some skills (passive - increases some attributes or give a chance to do something like reflect etc, toggle, active).
A simple fish game. I made weapons (change them by pressing 1, 2, 3, 4) and I also made a summon that is capable of thinking where to shot and how to avoid missiles (I used something like a radar system).
At the end of the first level you need to defeat a boss shooting missiles that has chance to track your movement or follow you a bit. After you defeat it you can spend you points on various skills. I gave you 5000 extra points so you can see them in action. You activate skills on F1, F2... F8. (the order is like you see the buttons on top - no cool images I know).
At the second level you can see the skills in action (the summoned clone is nice to see in action). The second level is the last one because I just worked on functionality, attributes etc.
#arcade