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What do you think?

I've tried to compile the game on mac, but I got these parse errors:

		
			Rachel@Jeroens-Mac-mini:/Volumes/Scyndi/Diversen/Fellow Game Coders/Source/Go/fcs_source_100$ go build
# _/Volumes/Scyndi/Diversen/Fellow_Game_Coders/Source/Go/fcs_source_100
./application.go:137:14: cannot assign error to buttonid (type int32) in multiple assignment
./application.go:186:22: cannot use windowWidth (type int32) as type int in argument to calcCanvasPosAndSize
./application.go:186:22: cannot use windowHeight (type int32) as type int in argument to calcCanvasPosAndSize
./application.go:272:9: undefined: sdl.KeyDownEvent
./application.go:273:20: t.Keysym undefined (type sdl.Event is interface with no methods)
./application.go:275:9: undefined: sdl.KeyUpEvent
./application.go:276:18: t.Keysym undefined (type sdl.Event is interface with no methods)
Rachel@Jeroens-Mac-mini:/Volumes/Scyndi/Diversen/Fellow Game Coders/Source/Go/fcs_source_100$ 
		
	

Do you think I'm suffering from a version conflict here with either Go or the libraries you used?

Game Soundtrack

1 song

Flying Cat Stomper Theme by H0dari
 

(Note: To run the Linux build, install SDL2, SDL_Image and SDL_Mixer libraries. I'll include the .so files later with the binary file)

5d09bcf490f67.png

It's a simple game where you stomp cats and try to stay high - I mean try not to fall. That's it. But guess what?

This game was programmed in Go programming language. Respect that.

Made for Gopher Jam.

Controls:

  • Use the mouse, Luke

#arcade #cats #retro #pixelart #simple #ugly #bananas #golang



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