Comments (34)
fucking genius
Reposted from a YouTube Comment I made for better visibility.
If at all possible, it wouldn’t be a bad idea to have the option to move/duplicate HUD elements to the game pad, that way looking at the game pad is more pivotal to the game. By doing that and having a toggle for the cameras, the game pad can be used more often and the top screen can be blurred to communicate the use of the game pad. It allows for the top screen to have the pivotal gameplay while integrating the game pad in a way that makes sense and communicate crucial information at a glance.
That being said a couple more things, one being that I’m glad to see you have more features planned including a 2 player mode (please make sure pro controllers are also supported if possible lmao), and 2 is to ask about what Unity Build you’re using that was archived and where to find it. I may know someone who would have a version supporting gampad audio but I would need to know what I would be looking for lol.
The logo is slightly inaccurate: the "A" in "At" should be lowercase.
Also, did you upload a private build for private testing?
Wait what's the password to the zip file?
Is there a way to set this up on linux?
Five Nights at Freddy's jumpscares it's way onto Wii U!
Experience Five Nights at Freddy's like never before. Use your Wii U Gamepad as a camera tablet, and observe the deadly animatronics that stalk the halls directly on your own tablet screen. Manage power, defend your office, and pray that you make it to 6 AM.
This is a complete remake of the original Five Nights at Freddy's in the Unity Wii U engine. It is a nearly one-to-one remake of the original, with minor flourishes added for a better gameplay experience, including a complete conversion of the camera system to use your Wii U Gamepad.
The original FNaF 1 is required to decrypt the source files. We do not support piracy.
Join the development team's discord! https://discord.gg/YjzMnbUwQs
Mild Realistic Violence
Animated Bloodshed