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4.4k
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Comments (5)

What do you think?

Nice little game you've got here. I like being able to take manual control of certain turrets unlike normal tower defense games. However, I did encounter a fatal error on the 4th? level.

############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object obj_selector:

Push :: Execution Error - Variable Get 101455.type(100006, -1)
at gml_Object_obj_selector_Draw_0
############################################################################################

Other than that, pretty fun!

Ok the game is fun, but there are things that I don't like. The gameplay is too slow and do turrets have to shoot already dead enemies?

Made for the 15th GMCJam (1st place+Best Presentation) with the theme of "Build and Use", and a handicap of "No platformers", with an additional restriction of having to include minions, Fortbloks is a tower/castle defense and shooter hybrid, where you have to construct your fort beforehand manually - giving you full control over how it functions, and then defend it by controlling your attack blocks.

Fortbloks was created by a team of 3 (myself, Pranjal Bisht and Rahul Salim Narayanan) in a period of 3 days.
#strategy



all-ages
Mild Cartoon Violence

Winner - The 15th GMC Jam!

So this happened today. 1st place + Best Presentation, in the 15th Game Maker Community Jam! Somehow.

If you’re into weird tower defense-ish games, give it a shot!

Post-Jam bug fixed entry!