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What do you think?

This really reminds me of the books by Maja Lunde, like The History of Bees (I'm not sure about the english title). The premise is similar, but more focused on the climate.

Like the books you manage to create some interesting scenes here. The amount of people and places to go is incredible, especially considering you didn't work on this full time for the period.

I guess what I'm trying to say is impressive work Marco!

PS: I love the subtle Donnie Darko-poster in Wuhan btw

Another example of such a huge game done in such a short timeframe, and I noticed you didn't even get to work on it for the full 2 weeks!! Seriously impressed The characters are well written and the art is lovely, I did get a teeeny bit stuck but thankfully there was a play through online so I could get past it without too much hassle!

This game has *tons* of content for something made in two weeks! I really enjoyed it. The puzzles hit a sweet spot of being challenging but fair.

What an awesome game you have made. The story, the intro, the puzzle design, the concept. I love it. I had to tried more than once because the puzzles broken. For example:

I gave Isabel's mother the cure withot taking the "flu mask" bellow the pillow, so there was no way to finish Susan' storyline (I guess).

But in general everything feels great. Having different background musics and some sound effects for object actions and dialogs will make it even better and will help to the atmosphere too.

It is weird that we tried to do the same in No salem d' la house, that is: the distance represented in time... but of course you did it better .

This is a great game, just like last years The Darkest Tree! Unfortunately, I am stuck:

Where do I find the screwdriver? (I am able to transfer objects between timelines)

Also, just want to mention that many commented on the lack of music. However, if you start the game, save your game, then load your game, you can play to the menu-music, which I did, which helped a lot on the atmosphere.

Four Distant Daughters is a small point'n'click horror-sci-fi adventure game created in 14 days for #AdvJam2020

Where are you when the game starts?

You are a 14 years old girl, in the South of Spain, in 1650
You are a 15 years old girl, in Queens, NY, in 1918
You are a 19 years old girl, in Wuhan, in 2020
You are an 18 years old girl, on a small Spaceship, traveling to mining planet Musk-71, in 2134
And you're desperately trying to save your mother(s)

How to play

Left click: move to
Right click: look at / talk to
To change area, click to move to the exit point, then once there click again

Hints

In case you need help, you can find a lot of useful info about how to proceed here.

#advjam2020 #scifi #adventure #pointnclick



teen
Mild Fantasy Violence
Animated Bloodshed
Alcohol Reference
Drug Reference
Suggestive Themes
Mild Language

Another release is available (0.1.3) with less spelling errors and more bug fixes. I also did some minor changes to prevent to end in a stuck situation - but not being sure it was fair for the jam this release is a clearly marked separated package.

A new version (0.1.2), with more bug fixes - to prevent the possibility to take more than once the yogi bear and/or the water cup, and - argh - the possibility to lose objects during timeline exchanges

If you need / want some help, I've created this page with hints: http://www.marcogiorgini.com/four-distant-daughters-general-hint…

I've uploaded a new version now with that changes:
- fixed a bug that let you take some objects twice (and that won't show you a correct object in a point of the game)
- improved spelling