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Command a sailing man o' war in the early 19th century.
This game aims to be an open-world simulation of the command of a naval warship (not a pirate ship!) Realistic sailing physics and ballistics will combine with destructible ships to recreate the tense and dramatic capital ship battles of the era.
Inspired by the books of CS Forester and Patrick O'Brian and the film Master and Commander, as well as games such as FTL and Sub Commander.
#strategy
Realistic Violence
Alcohol Reference