Comments (2)
It was a bit short which i think was the biggest frustration :) but I liked it.
Our game is about frustrating the player by using the normal game play rituals and reversing the stereotypical movements of a platformer and choices of the player. Our theme is a castle/medieval setting with a knight as the main character patrolling the castle as his normal daily ritual and things will be chaotic as he makes his way through the rooms.
This game was made in 72 hours over the course of a weekend at the global game jam held in Microsoft Ireland. It was made by a team of three including myself. The team consisted of a game designer/level designer, a 3D modeller and animator and a programmer. The audio in game was made up from a team of sound/audio engineers at the game jam.
Credits :
Lisa Mulligan - Game/Level Designer
Daniel Anderson - 3D Modeller and Animator
Sean Morrissey - Programmer
Gareth Ebbs - Sound/Audio Engineer
#platformer