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Comments (8)

What do you think?

the game is really fun xD good job!

+ I feel the start menu a bit complicated, it took me a while to figure out how to start the game, I even thought that's the game already started, and I know for sure that my IQ not that low

Fun play dynamics. It feels satisying grabbing and relocating. Fitting sparse music and the gfx is sleek. Those poor lil' astronauts, nice to help them out.

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This is such a relaxing and enjoyable game! I really love the simple but engaging puzzles, with just enough time pressure to keep you on your toes. The zero-gravity environments and the way you can just throw a cable out into space and come back for it later is a really neat feeling.

Such a unique game and experience. I was messing around at the beginning of game for a while getting a handle on the controls and the movement. Once I had that under control I started tackling the levels. I feel like the physics and puzzle nature of the game lead to a very enjoyable experience. I felt bad for those poor astronauts just floating in space and found those levels to be my favourite I think. All in all a very unique experience that I quite enjoyed. Nice job Tero!

I found bugs:
The game crashes when the timer reaches 0. (On my pc at least)

When configuring controls, they're all messed up. (Up was sideways, down was left, etc. )

(Detach and fly up to start the game)

Oh no, Galactic Wifi is Down! You have fix it before customers are too unahappy!

In this game you must fix linings so the wifi-antennas work correctly, also save human astronauts which may or may have not accidently caused down-time.

Too bad you are only repairers in near light-year, and your spaceship isn't the newest one.

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My personal high score:

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In this game you can grab on ropes and boost away.

Player 1: WASD, shift + space.

Player 2: Arrow keys, numpad0 + numpad1.

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https://youtu.be/o6X1OJq_cl4

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There are many bugs, sorry about those. Tried to do last time additions, which broke things, and seems some were not present while testing, but became apperant after game was upload.

  • Game over screen causes crash

    • Reason: Trying to set gain for undefined sound. Stupid mistake :D

  • Control configuration doesn't work and can cause crash.

    • Reason: game checks key pressed in last frame, not what is currently pressed.

    • So I accidently used "keyboard_lastkey" instead of "keyboard_key". For some reason in Windows export it worked, but I managed to miss to check in HTML5 export.

  • Some sounds missing, some gain control isn't working.

I literally put music and sounds during the last hour of jam, so game would not be complete silent. That means they are just something, not the best, and I would not actually use them for post-jam version. But also as I added those, I managed to cause bugs which break the game. Maybe I should have left them out all together ^^"

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Things which you don't get to do in this jam entry:

I did made modifieable terrain, which you could edit on the fly. Here is video example: https://twitter.com/HannulaTero/status/1421532977264275468?s=20

So you could make whatever kind of environment as you want. But for random generating I had no time to make more than draw circles around and throw stuff.

I planned making game three-phased, in which you have to defend you Wifi-towers from Space pirates!

I spent about half of the jam-time creating Verlet integration (physics) with surfaces and shaders, which then I didn't even use for the game. But here is video of result: https://youtu.be/bQMgul0pYpk

There is over million particles making up one long rope. I could do point connections however I want, and in video I let points move freely too. This implementation kept over 60fps in my computer, power of shaders! In comparison, what I used for jam was GML version, and it gets clogged already with 1000 point rope. Oh well, maybe I'll implement this into post-jam version.

Update 1. Now after couple of days of jam I included colliding with walls for shader particles: https://youtu.be/TvCrFADFXKQ There is also more than million particles flying around.

Update 2. The ropes physics with shaders are working, this is what I wanted for the game jam: https://twitter.com/HannulaTero/status/1428095795794960388?s=20

Update 3. Here is another video showing the quantity of ropes you: https://imgur.com/gallery/ikMHpI9

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#operaGXgamejam #gamejam #gamemaker #gamemakerstudio #gamedev #ufo #ropes



all-ages
Mild Fantasy Violence
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