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About the Game

In vertically scrolling levels, you have to use buttons to enable or disable platforms in order to reach your target, where you need to time your attack right to hit the enemy - which is an eye - in the... well, eye.

The speed will increase with every round and additional obstacles may appear, but the score multiplier will also rise and in the end you might end up in the top 10. :)

GameSlate was originally just a minigame that the player finds in the very first room of my other game Darkness. It was supposed to be a very simple thing, but then so much time was wasted spent making this game, that I decided to release it as a standalone game.

Gameplay

You jump from platform to platform, avoiding to fall down or touch the platforms with the skulls, making your way to the eye and hitting it when it is vulnerable. But don't touch its bullets!

On your way you may have to activate buttons that toggle all elements with the same color in the level to disable evil platforms or open a path to the eye.

Credits

The game uses the following music tracks:

From Kevin MacLeod:

  • "Rhinoceros"

  • "Rocket"

  • "Cut and Run"

  • "Cut Trance"

  • "Dance Monster"

  • "Electro Sketch"

  • "Exit the Premises"

  • "Ouroboros"
    (licensed under Creative Commons: By Attribution 3.0 License)

From Chris Onyak:

  • "Cliffs of Dover"

  • "Empirical Quasar"

From Louise Byrne:

  • "Megastar"

  • "Next Level"

From Andy Ray:

  • "Can't Stop Me"

  • "Be Faster"

The game also uses fonts by Eeve Somepx.
#arcade



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