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Comments (11)

What do you think?

This is really cool! The mechanics are solid, visuals are cool and overall just an interesting concept! I only wish there was more!
https://youtu.be/oR1v17XMNQg

I understood you. Here's the link to the video https://www.youtube.com/watch?v=tpQ_kLgZTs0

Hallo again

You have in the new updated version of the game fixed both the visuel screen effect bug and the bug that made it impossible for me to fly through the red windows. This overall made the playing experience much better.

Here are some things you still can improve:

  • You have a small Z-fighting issue between the red window glass and the window frame.

  • The music loops is very short, and when I have played the game for some time the music therefore become a bit annoying.

  • I would have liked the boxes you can fly become yellow (instead of
    green) and when you point directly toward a box you can fly to, then changes the box colour to green.

  • More levels and more game mechanics would also be great.

But overall is this is absolutely a great little game, especially for a small school project.

Good:

  • The game idea is overall good.

  • The music and sound effects is well designed and first the game very well.

What could have been better:

  • The visuel style of the levels is okay, but the strange screen effect when I rotates the camera is really bad and it really made feeling sick. I hope you will make it possible for the player to remove this visuel effect.

  • I would have liked a small in game tutorial. And because I did not actually now what I was suppose to do, I only manage to complete level one, and that is because I had absolutely no idea how to pass the red windows.

Why is this game short? I made a video about this game and as a result, I wrote down only 8 minutes. (Sorry if my English is bad)

-- INTRO --

Game firstly made in 6 weeks for a school project.
"An elegant game design in an abstract world"

We're still working on this game !

-- PITCH --

Play as an entity that can travel from cube to cube. Fight your way through differents levels to find your way as fast as possible.

-- CONTROLS --

Use your mouse to aim and click where you want to move.
You can click while jumping to perform a double jump !

S : Slow Mo
F : Roll Back
Space : Vertical Jump

-- CREDITS --

Lead Game Designer & VFx Artist :
Hubert de BUYER - https://twitter.com/MixBulfreak

Lead Tech :
Italo Pardave

Lead Level Designer :
Elisa Russo - https://twitter.com/russoelisa_

Game Designer & Community Manager :
Camille Chiurazzi - https://twitter.com/Kaily_krly

Lead Game Artist :
Jordan Untereiner - https://twitter.com/jordan42130

Project Manager & Game Artist :
Félix Maudru

Level Designer & Q.A :
Alexandre Zandecki - https://twitter.com/ZandeckiAlex

#platformer



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