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Comments (7)

What do you think?

Not a bad start! The pixel art is really nice and it always felt like I was making progress, but there were some issues with feel and fairness. The weapons don't feel all that great, more like I'm shaking a stick at something and hoping it dies, I think a lot of it has to do with the animations and lack of sound (I know that's a wip). And the enemies with ranged attacks have little to no tell on them, particularly the skeleton archers, the slimes were perfect but having a fast projectile with no audio or visual tell along with the lack of defensive options felt like the game was just knocking down my hp for playing. It's a solid start and my feedback is a lot more detailed in the video!
https://www.youtube.com/watch?v=L43E4n1aPrc

This looks really cool. Would be great if we could follow the development on Game Jolt as well (instead of just Twitter).

Awesome game

Game looks quite promising. I'm a professional composer and would love to work on this for you if you're in need of any music/SFX.

www.dessertmedia.com

Thanks!

Glyphs of Eldamir is an upcoming retro dungeon crawler roguelite.

Try the demo, then pre-order to unlock Early Access if you enjoyed it and would like the full game in the future!

NOTE: Early Access is currently scheduled to begin in Q2 of 2020. As of now, the files labeled Early Access contain the original Kickstarter demo. To play the most up-to-date demo, please download the public demo as well. By pre-ordering today, you are supporting the ongoing development of the game and will receive your name in the credits as a bonus -- not to mention the 47% savings off the estimated launch price of $15.

Stay informed:

Previews:

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#rpg



all-ages
Mild Fantasy Violence
Animated Bloodshed

https://www.youtube.com/watch?v=fj75Yx9EwVk

Brand new public demo available right now!

Get it here: https://legitgames.gamejolt.io/glyphs

Or expand to read the full announcement...

YouTube
https://www.youtube.com/watch?v=fj75Yx9EwVk
youtube.com

Fully redesigned the dungeon sprites! The new look is inspired by Zelda, features a top-down overhead perspective, and vastly improves the contrast between the floor and object sprites.

Also attached is the previous design.

Let me know which you prefer!

New glyph: Sparks!

New weapon: Throwing Axes!

Nearly finished with the GUI used to upgrade the Glyphs (spells) for your character!! Just need to clean up the code...