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Gods and Shepherds
4 player total
2 Teams each Consisting of a God and a Shepherd.
A top down multiplayer team combat game
Developed in the 48 hours gamejam at Aalborg university: Createjam fall 2015
Main theme: "Team Combat Disaster "
Objective
Each shepherd must have as many sheep follow him, and praying for his god, so that he can unleash fireballs and remove the infidel shepherd and his sheep!
The loser will be the sad useless shepherd without any sheep, because without any believers, a god cannot exist, and shepherd without any sheep, is not a true shepherd.
Map
The map is an island, where the2 shepherds starts apart, scattered around the map will be x altars, x safe zones and x barns.
Altars:
At the altars the shepherd and his followers can pray to their god. The more praises the more powerfull will a god become, untill he will be able to unleash a fireball of destructive operpowered madness upon the infidels aka opponent and his sheep!
Safe zones
In the safezones the shepherd can try to hide from the terror of the furios gods!
Roles
Shepherd
Shepherd abilities
Guiding the sheep
Filling faithbar at Altars
Priest goal
Praying in the altars to give god power
Collect lost sheeps
Hiding in safezones in times of disasters.
God
God abilities
Lightning strike isolated sheeps
When the shepherd and his sheep has prayed enough, the god can unleash a meteor on a target location.
God Goal
Killing enemy sheep
Activate shields for Shepherd
Winning Condition
You win the game by removing all the opponents sheeps from the shepherd.
So team up with a mate, discuss for ages who should be a god and who should be the shepherd, head into the game, and destroy the infidels at the Island of Bloody Wool!!