Comments (2)
A decent effort, however I have some criticisms:
Vibrating through objects. If you're using a RigidBody to handle wall collision, then this can be fixed by making the movement apply forces to the rb rather than applying the deltas directly to transform.position, if you're using a custom solution then check for walls in the _intended_ space for the next move before making the move to avoid a double-frame move which is what creates the vibrating effect. This kind of thing really should be fixed *before* a public release.
The weapons feel underwhelming in general, better sounds and animations would go a long way here, I suggest adding pain sounds for the enemies first, to give an audio cue for when they've been hit.
There are multiple grammatical errors in the introduction screen, a little proof reading and editing from someone with English as their first language would go a long way.
Not really a criticism but more of a suggestion, the raycaster-type renderer was outmoded by Doom for a reason, no matter what you do all you can create with a single-floor system are mazes that all look and play the same, I'd suggest switching to an emulated Doom look, so you can at least build more interesting levels.
Hades is an action- "doom-like"-shooter where you are mercenary and you enter a space-station filled with robot-soldiers to destroy them all.
Enter into the hostile space station Hades and destroy it from the inside!
Battle against hords of enemies in a ferocious ranged combat!
Use different weapons and steal enemy secret tech!
#shooter #doom #doomlike #retro #hades #crashedgames #wolfenstein #scifi #arcade
Music
Main Theme: Created by The Real Monoton Artist, from https://opengameart.org/content/metal-song-energetic