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This is a Psych Engine port of the first challenge in FNF ONLINE VS, the hank challenge (with the song's name being "Accelerant").

A lot of people have already tried to port this challenge to psych, but most of these ports are rushed, inaccurate, and just stupidly lazy. In this port, however, I'm trying to put as much effort as I can and I want this port to be one of the most accurate and well-coded psych engine ports to date.

Accelerant REDUX

The offical remix (by philiplol) for accelerant is be playable in this port, but only as a preview of a bigger project I'll be working on. the preview includes the new song with one difficulty ("madness"), and a few minor visual effects added. The full thing will have completely new visuals, animations and cutscenes, a "normal" difficulty and a few new mechanics I still need to figure out. It will take more time for the full accelerant redux to be finished and I'll publish it as a separate mod.

Read the README.md file from this mod's folder if you're looking for more information about this port and the plans I have for its future

Thanks for downloading - AppleHair

#fnf #fridaynightfunkin #madnesscombat



teen
Intense Cartoon Violence
Fantasy Violence
Animated Bloodshed
Language

Update 0.6.2 changelog:
- Fixed inconsistencies in important character animations in UMM's online play.

- Fixed Tutorial's camera positions in the custom stage variant of the Nevada stage.

Update 0.6.1 details:

- Replaced every "Untitled" with "Unnamed" everywhere

- gave proper credit to Teniente Mantequilla, the creator of the unnamed multiplayer mod

Update 0.6 details:

- Added stable and thought-out support for the Unnamed Multiplayer Mod.

- Added a custom stage version of the hank challenge's stage to the "UMM Bonuses" folder.

- Hank's shooting procedure should now be more stable.

Update 0.5.4 details:

This update fixes a bug related to Psych Engine's 0.6.3 and is not necessary for people who didn't switch to 0.6.3 yet, but if you don't have the previous version, this version should run on 0.6.2 too.

Update 0.5.3 details:

- Improved tricky text shake

- Added cool new customization options to the tricky static (custom_events\Do a static.lua)

- Added the .csp file of the new banner to the files

- Optimized the code a bit and hopefully prevented some lag

THE BANNER IS ACTUALLY GOOD NOW!!!

Update 0.5.2 details:

- Any removal of fire/bullet sustain notes now works properly

- Boyfriend now doesn't get stuck on the sing animation for too long on sustain notes

Update 0.5.1 details:

- Added Accelerant's original chart to the files (data\accelerant-hard(original chart))

- Improved re-chart

- Made the fire note more stable