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Between the fraying edges of sanity and the abyss of madness lies a shattered realm—where illusions bleed into reality, and reality withers into a fleeting nightmare.

HUMAN CONDITION (sequel to "HUMAN"), is a short psychological horror game that takes you to a remote facility overseas, hidden deep within the frigid wilderness of Greenland, where a strange signal has been intercepted. Potentially from an unknown shadow government attempting to harness and weaponize the frequency, you are (unofficially) covertly sent to find, sabotage, and gather data, equiped with nothing but a bodycam for debriefing. The signal; very real. But we were mistaken as to it's origin and purpose.

Taking place shortly after the events of the original game, HUMAN CONDITION delves deeper into the mystery of what lies beyond our reality. Through metaphor, symbolism, and your discoveries in the facility, the thin veil of reality is slowly torn. A presence wishes to show you the truth. The whole truth. But it must first break you.

The game is primarily driven by its story and immersive experience, interwoven with environmental puzzles and problem-solving. Progression relies on keen observation of context clues to advance through the game and uncover crucial details hidden within the environment. #horror #psychological #immersive #scifi



mature
Mild Realistic Violence
Blood and Gore

Today's mission: Finally learn how to use Quixel Mixer years after it's been depricated.

(also it's free and I'm b r o k e)

Also why it lowkey look like a turtle

Probably should have posted this first, but I'm going to try and actually do a devlog for once in my life. I've never documented the process and this is a good opportunity. If I remember to actually keep posting.

EARLY early development. Some rough glacier and iceberg sculpts, cleaned up topology and tested some materials in UE. Currently figuring out my texture > material creation workflow. Def going to have to be a mix of procedural and hand painted.