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Between the fraying edges of sanity and the abyss of madness lies a shattered realm—where illusions bleed into reality, and reality withers into a fleeting nightmare.

HUMAN CONDITION (sequel to "HUMAN"), is a short psychological horror game that takes you to a remote facility overseas, hidden deep within the frigid wilderness of Greenland, where a strange signal has been intercepted. Potentially from an unknown shadow government attempting to harness and weaponize the frequency, you are (unofficially) covertly sent to find, sabotage, and gather data, equiped with nothing but a bodycam for debriefing. The signal; very real. But we were mistaken as to it's origin and purpose.

Taking place shortly after the events of the original game, HUMAN CONDITION delves deeper into the mystery of what lies beyond our reality. Through metaphor, symbolism, and your discoveries in the facility, the thin veil of reality is slowly torn. A presence wishes to show you the truth. The whole truth. But it must first break you.

The game is primarily driven by its story and immersive experience, interwoven with environmental puzzles and problem-solving. Progression relies on keen observation of context clues to advance through the game and uncover crucial details hidden within the environment. #horror #psychological #immersive



mature
Mild Realistic Violence
Blood and Gore

Individually adjusting 1,380 UV chunks by hand. Because anything else is just too sane

#horror #horrorgame #gamedev #3dart #gameart

Today's goal: Spend way too much time working on particles to make a convincing blizzard. I need way more flakes tho #horror #horrorgame #gamedev #gameart

Started working on interior textures. Parts of the facility will be exposed to the elements and everything needs to be covered in thick frost. Figuring out the look rn so I can turn it into a procedural material in-engine using the same principals

Today's mission: Finish scoring the trailer. Ngl it'll prob have like 60 tracks by the time it's done. I love sound design sm

#horror #audio #sounddesign #gamedev

How To Make Creepy Sounding Ambience QUICK: Layer different strings VSTs, route each to a wow/flutter effect w/ slightly different settings (causes pitch disonance), slap a reverb on the whole thing. #horror #gamedev #soundeffects #music #dotagsdoanything