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Comments (12)

What do you think?

https://www.youtube.com/watch?v=ypMkql2Gqwg

(Your game begins at 08:26)

What a fun little fighter. In such a small cast of characters, they're all quite unique and fun with very, very different fighting styles. And I do like the "every hit counts" idea. It's a VERY solid fighter that I had a ton of fun with while playing.

I feel like there's a slight balancing issue, as some characters feel extremely outmatched against others due to the way their attacks or moves work - and while I realize the current voice clips might be standins, it really could use some voice acting if spoken lines are going to be a part of it.

Still, love to see it developed some more.

As a big fan of Divekick and Samurai Shodown - games that pay a great amount of emphasis on the whole "every hit is fatal" concept - I was blown away by the creativity and gameplay of this well-made game. The risk-and-reward aspect is just absolutely intelligent in so many ways and it really adds to the intensity of a match.

Every character plays differently from one another, and that's always a nice thing with these types of games. Yo-yona is my favorite character by far, followed by Dr. Kero (but I absolutely dread fighting him with some characters due to his height - a frustration I enjoy, for it adds a layer of complexity to one's strategy on dealing with him).

The animations on the stages, especially The Singularity, are just really nice to look at. I can definitely see the detail and work put into each background and it shines through.

Now, I do have a few suggestions for future revisions:
- After each round, I would consider just putting the "K.O.!" segments after the match. The "Super K.O.!" is fine, seeing how it's the match-ending super, but hearing "K.O.!" every few seconds, and then starting another round immediately after kind of weakens the impact of the "K.O.!" in such a speedy game. Putting one at the end of the match would really drive the point home that the opponent lost.

- When I tried to exit the game to write this, I was unable to escape with the Escape key or pressing a button to quit the game in Full Screen mode. I'm sure people would appreciate a reliable way to quit the game, regardless of screen format.

- If you ever plan on expanding the Tutorial Mode, I would greatly recommend writeups on all the characters and what they do, much like how BlazBlue deals with their "Matchup Strategies." It can provide a player with an idea of how to best play their character of choice, and, with the right descriptions, it could prove helpful for new players to jump right in.

- I know online multiplayer (or "netplay") is not a top priority for the team (or, that's what I'm inclined to think - I'm no developer), but it would be awesome to have such an option available. I can totally see this being a fun game to have a League Play mode for or a game with a nice lobby system.

All-in-all, I can totally see myself putting this into a mystery game tournament. That, and this makes for a pretty fun speedrunning game!

Keep up the good work, team! Excited to see what you all do next!

Really good game! I love play this with my sister. Thnkx

Hey there! Just wanted to say your game is great! I love the concept, but characters do lack variety. I hope you'll continue this game, because it has great potential!

Hello.
Realy great game.
You are more than welcome to watch my video about it (it is on Russian):
https://www.youtube.com/watch?v=MZxSwGv1uYE

Note for HTML5 version: Audio has been disabled by default due to issues with laggy or missing sounds, turn on at your own discretion. Additionally, all unlocks are available by default as some browsers have issues with save data. Please download the desktop version for the best experience! Or, try the Steam version with online multiplayer!

HYPERFIGHT is a fighting game where every hit is lethal, and every win counts. You'll have to risk your points to gain access to your character's special and super moves, which can turn the tide of the game in a heartbeat. Designed to be easy to pick up and hard to master, so grab a friend, any friend!

Featuring:

  • 7 (+1 unlockable) characters to master, with unique movesets

  • Online multiplayer lobbies with up to 8 players (Steam version only)

  • Local VS mode, against players and CPU opponents

  • Single player Arcade Mode, Training Mode, and Tutorial

  • Full controller support, with rebindable controls

Default Controls

Player 1:

  • Action | Keyboard | Controller


  • Move left/right | A and D | Left and Right

  • Jump | W | Up

  • Ground Dash (when not already dashing) | Double tap A or D, or K | Double tap Left or Right, or Right Trigger

  • Air Dash (when not already dashing) | Double tap WASD, or K | Double tap directional input, or Right Trigger

  • Normal Attack | G | Cross (PS), A (Xbox)

  • Special Attack | H | Circle (PS), B (Xbox)

  • Super Attack | Normal and Special Attack at the same time, or J | Normal and Special Attack at the same time, or Square (PS), X (Xbox)

Player 2:

  • Action | Keyboard | Controller


  • Move left/right | Left and Right Arrows | Left and Right

  • Jump | Up Arrow | Up

  • Ground Dash (when not already dashing) | Double tap Left or Right Arrow, or Insert | Double tap Left or Right, or Right Trigger

  • Air Dash (when not already dashing) | Double tap Arrows, or Insert | Double tap directional input, or Right Trigger

  • Normal Attack | End | Cross (PS), A (Xbox)

  • Special Attack | Page Down | Circle (PS), B (Xbox)

  • Super Attack | Normal and Special Attack at the same time, or Delete | Normal and Special Attack at the same time, or Square (PS), X (Xbox)

#arcade #action #multiplayer #fighting #2d #pixelart #chiptune #retro



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Mild Realistic Violence
Drug Reference
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