views
57
likes
2

Comments (1)

What do you think?

Phew, finally completed this game. Experience from playing The Nexus is really useful ;)
There are some bugs such as units can't return after moving to north middle node and unit can't enter north western node (it said there's a unit there but there's nothing there)

Just like The Nexus, getting required ingredients is a pain. It would be better if there were high level alchemy which allows converting 2 ingredients to 1 different ingredient ;)

Use 12 unique units to defend your capitol. Make groups of up to 3 units to move around the map to intercept enemies. Get money from kingdoms by protecting their town, and use it to buy weapons, armor, or potions. Can you survive 100 days and defeat the final boss?

This game is a turn-based strategy, and has elements from games like X-com, Disgaea, and others. Like in X-Com, the enemies become more powerful as the game progresses regardless of what you do. Don't get left behind.

But despite the tough enemies, your units also level up. They can reach level 7, and will gain a new ability every time. Each one is unique, and have strengthss and weaknesses. You must decide which of your units should fight which enemies.

The Units:

Knight: With high attack and defense, he's the best at short range. However, moving and attacking uses his energy, so don't expect him to run across the field.

Soldier: With decent attack and defense, he's also good a short range, and has many tricks to stay alive.

Mage: With her mid-range magic, the mage will excel against short-range with low resistance. Also, use the elements to your advantage.

Wizard: Slower than the mage, but more powerful, the wizard must charge before using his devastating attacks. He's also very fragile, so you must defend him.

Guard: With high defense and resistance, along with a starting shield, the guard can take a lot of damage. He can also put protect on an ally, which will redirect all damage from that ally to the guard.

Archer: Queen of the long-range physical attacks, she can shoot any enemy using a variety of unique arrows like a piercing arrow or an exploding arrow.

Rouge: Another user of the bow, the Rouge's arrows are laced with various poisons. He can poison, blind, enfeeble, or even put an enemy to sleep, but can only shoot in a straight line.

Templar: The Third user of the bow, the Templar excels against magic users, being able to silence them or disrupt their spells, but also can only shoot in a straight line.

Sorcerer: The most powerful of the magic users, the Sorcerer requires mana to do his powerful spells, which refills a little every day. So use him sparingly, and in desperate times.

Enchantress: Like the Sorcerer, the Enchantress needs energy to use her various enchantments, which can stop enemies, boost allies, or even summon a cloud to roam around and attack enemies. To get the energy, she must absorb it from the enemies.

Healer: While the healer can heal, she only has so much energy for that, and to replenish it, she must rest. But her real strength is the ability to give other allies extra turns.

Thief: The thief can steal items, instantly destroy robots, or blind enemies. And his invisibility will make sure that the enemies won't know what hit them.
#rpg



all-ages
Cartoon Violence
Fantasy Violence
Mild Realistic Violence
Animated Bloodshed
Nothing has been posted to this project page yet. Check back later!