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What do you think?

this game should have nudity(like tribal topless female characters, somthing like that), why you not adding them?

​I don't play a lot of games like this, but it felt like something along the lines of Darkest Dungeon. The voice acting and artwork are astounding and leave a solid first impression, but I don't think I've seen enough of the combat to have a real opinion on it. I had a damn good time playing the demo!
https://youtu.be/osBQjK4GE7s

Evil Returns, and Its Name is Iratus.

An inversion to the classic heroic tale, Iratus: Lord of the Dead lets players use fallen foes to create fearsome monsters for their personal army. With a heavy focus on strategic combat, Iratus is a complex and rewarding experience for those with dubious ethics and a love of dark fantasy. Brought to you by Unfrozen Studios, a newly formed studio of industry veterans who worked on the games such as the Disciples franchise.

As the eponymous necromancer, Iratus has players take the rein of a reviled mage returning from the void of death. After years of the tedium that comes being dead, Iratus returns to restart his quest of world domination. With bundles of bones, souls and squishy bits, Iratus brings back his army the only way he knows how...

Key Features:

● Develop and improve your belowground lair with necromantic powers.
● Craft undead minions with the body parts of dead enemies.
● Advanced fighting system: Know your enemies’ strong points and weak spots to achieve victory.
● Turn-based battle system with upward of 50 original minion’s talents.
● Intelligent enemy AI, challenging even experienced RPG-strategists.
● Three types of necromancer talents for gameplay: alchemy, magic talents, or tactical skills.
● Irreversible consequences. Classic roguelike features including character permadeath.
● Detailed stylized 2D graphics in the spirit of dark fantasy.
● Detailed skeletal animations.

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#strategy



mature
Fantasy Violence
Animated Bloodshed
Mild Language

Devblog #10. Graveyard.

Devblog #9. Blood Phantasm

Devblog #8. The long-awaited minion advancement system.

Devblog #7. Preparations for the coming update.

Devblog #6. How Barbaric.