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What do you think?

this looks like it'll be awesome!!! its giving me Melon Playground vibes, but awesome nontheless!

nice job

if the owner replies to this comment i will step 1.94 feet forward

Free

Jujutsu Kaisen 2D Strike

Version: 0.1.0about 1 month ago
Scrapped build

The game is scrapped and abandoned

General Controls:

WASD - Character Movement

Left Shift - Sprint

G - Awakening

Itadori :

Cursed Energy Charge - E

Divergent Fist - M1 ( requires at least 35% of ce output )

Black Flash - M1 with at least 70% of black flash bar

Maximum Output Black Flash - G with 100% of the 120% potential bar ( Appears after Sukuna awakening )

Sukuna ( Itadori Mode ) :

Cleave - M1

Dismantle - R

Fuga - 2

Malevolent Shrine - 4

Gojo:

Reversal Red - E

Amplification Blue Pull - R ( doesn't do anything except turning the dummy your way )

Infinite Void - 4 ( requires awakening; one time use, since it makes Gojo bug out )

( don't ask me why the bindings don't make any sense )

#jujutsukaisen, #2D, #Fighter



all-ages
Intense Cartoon Violence

Im already working on the update y'all, so no worries, the game is still being worked on. Also next update should be kinda big, can't say exactly when the update comes, but certainly this month. Might upload some leaks later, but before i have to fix bugs

I'm away on a vacation and don't have anything to work on, so there won't be any updates for about a week or so. But as soon as i'll come back i'll make a post to keep y'all updated

Wow, a o lot of people came recently. I took a break from making the game and decided to join a Jam on itch, so there's not going to be any updates on the game this week.

Huge visual changes are happening right now

I'm hoping that for the next update I'm going to be able to add Sukunas awakening for Itadori, but we'll see how it's going to turn out. Also these are the inspirations i took for some of the new stuff.

There are also some bugs, for example the cursed energy aura that you see while charging the Cursed energy output bar is supposed to have an animation, but it doesn't have one, it's just a static image. Gonna have to fix all that in the next update.

The sparks that appear while charging a Black Flash hit are the indicators that your Black Flash is ready to be used. Also the sound effects that are in the game right now are kind of a placeholders, I'm planning to change some of them in the future.

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So here is the update:

-Added Black Flash mechanic

-Added Divergent Fist

-Some visual changes.

There is a Black Flash bar now in the left lower corner. It can be charged by maxing out the Cursed Energy Output bar.

Not getting it done today, so here is a little sneak peak of what's coming tomorrow

For anyone's wondering, yes, I'm still working on the game. I'm hoping that i will be able to finish everything planned today, and if I do, I'm going to post the update here