Comments (95)
Personally I love it, but the dialogues should really be polished more. There are not only typos, but also some words are... unusual for a game character. The whole "venting" and "literally" thing as example isn't usual for a character like this.
The Papyrus and Sans fights are solid for the most part, but the Asgore fight could use some work.
The tridents in some attacks spawn way too quickly (aka poor telegraphing). The same issue applies to the tridents in the menu, which should give you more time to react to.
On top of that, the trident has a bigger hitbox than it should. You barely touch it and get hit
And to be honest, it feels like way more effort went into the Sans fight compared to the other fights.
Finally a dustrust take that doesn't make game too hard by flashing random pictures at your screen every 3 seconds to make attacks impossible to dodge, no more hard prolouge that it doesn't let you check the main game like in certain dust game ... and finally no more 4 phases at the end of which you will be too exhausted to continue playing just simple, balanced take with nice visuals that is possible to finish not only for hardcore undertale fans.
YO This cool
DISCLAIMER !! IN NO WAY SHAPE OR FORM IS THIS CANNON. THIS IS MY OWN TAKE ON THE THREE AU'S UNDERSWAP, DUSTSWAP AND DUSTTRUST !!
Howdy! And welcome to the Dustswap: Dusttrust game!
This is a FULL 2 phase'd Dusttrust game with 3 diffrent encounters!
fair warning: FLASHING LIGHTS AND SOME POSSIBLY DISTURBING TOPICS ARE PRESENT IN THIS GAME SUCH AS DEPRESSION AND MENTAL ILLNESS
The premise of Dustswap is Papyrus goes around killing monsters.
The premise of Dusttrust is that Sans kills papyrus halfway through Papyrus' killing spree.
This game is a combination of BOTH au's!
Credits are IN GAME for EVERYTHING
Thanks to my friends and supporters for getting me this far!
Without you this wouldn't be possible!
Hope you enjoy this passion project of mine!
And always remember to stay DETERMINED despite the odds!