Comments (8)
Ow my ears
GOOD GAME (-:I
I was not sure what to do but it was interesting.
Youtube: FellowPlayer
https://www.youtube.com/channel/UCXzcduiD99hcDMhhCzByRiA
perfect!
I think this is a great example of showing how games in general can get old after awhile from what ties them together. Super Mario 64 for example is held by many to be one of the greatest games of all time. But what are they really doing? Is the enjoyment they receive concrete, or is it just a reactive perception? It's the latter like with all emotions. In this game you go to a land and you do things until there is nothing left to do in the land, doing a click for example. In Super Mario 64 the same thing is done, you go to a land and do a thing, the click in this case just has more things involved for the player to consume. My point is I feel a game like this one would be mistreated as not a game, even though the experience had in each land could be of equal value based on the perception received as the experiences in a land in any other game such as Super Mario 64. Game progress, challenge, and pacing are all irrelevant to games, at the core you're still doing an action such as a click in the game environment. This is what makes them boring over time, but games like this one that are just canvases for users to perceive from are truly special to me, and I wrote this here because I think this game's simplicity shows that the most.