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Description:
In Lights of the past the Player takes control of a spirit, the spirit tries to reignite & reinforce the soul of the nation during the trying times. In order to do so the spirit collects lights scattered throughout the map and uses them to brighten up the monuments.

If the spirit manages to brighten up all of the monuments the soul of the nation is strengthened and can face any dangers it may encounter!

The task however is not that simple, the world without the soul reignited is full of shadows and darkness, and the dangers lurk around. The spirit itself lightens up the nearby area so that the danger may be spotted but it must be careful, each failure delays the completion of the task.

Manual:
Player has to collect light orbs to ligth up the monuments by placing enough lights on the nearby altars.

Orbs are collected by colliding with them.

When altar is filled with light, monument appears and brightens up area around so it is easier to navigate around, also the stone tablet, becomes interactable and we can get a little bit of informations about the monument.

Orbs also serve as the health system, when the player receives damage when they have 0 orbs, they die and respawn at the start.

After death location of the orbs and enemies is randomized and reseted, but any progress with the monuments remains.

Player can be damaged by fire spirits lurking around, they will chase the player a bit.

The goal is to light up all of the seven monuments.

Controls:

WSAD - movement

space - jump

mouse - camera control

LMB - lighting up

E - interaction

ESC - pause menu

Team:

Kornelia Błażyńska

Robert Baranowski

Kacper Kuchcicki

Jakub Zieliński

Assets not created by the team during the gamejam:

  • Sky texture was first generated by an AI tool, then overpainted and prepared for use in engine on the skybox. - we do have commercial license for the tool.

  • 3 noise textures & 2 normals - premade,

  • Font:

    • Hey Eloise - adobe font - we have a license

  • Audio:

    • Some SFX come from BOOM Library - We have commercial license.

    • Some SFX come from a GameDevMarket bundle from HumbleBundle that we have bought and can be used in commercial projects.

    • Walking SFX comes from Freesound.org and is tagged no copyright

    • Music: Sylas Composer - For the King via creative commons, https://creativecommons.org/licenses/by-sa/3.0/



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